James Margaris

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James Margaris

James Margaris

@MarkyMarg2

A perfectly harmless box. Game dev, half of Dark Roast Entertainment. Games criticism at https://t.co/TLW810YNxU

Katılım Ekim 2013
212 Takip Edilen304 Takipçiler
Buren
Buren@Buren04·
@zandowastaken Yeah if you mash to confirm your pre-selected loadout too quickly you just get default skin and double down. It also doesn’t remember your loadout from last time when you first log on to play
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PAR | Zando
PAR | Zando@zandowastaken·
something I can't understand about 2xko is why champ select has to be such a slog you play the same team every game but need to manually choose your characters, skins, colors and fuse every single time the clunky "loadout" system they added sadly didn't solve the issue at all
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James Margaris
James Margaris@MarkyMarg2·
@zandowastaken It also sometimes forgets what fuse you're in - you mash X fast enough and every once while in a while load into the game with Double Down.
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James Margaris
James Margaris@MarkyMarg2·
@azormx @D4yumSearedByt3 @Sajam I would argue that labbing in training mode shouldn't be as effective as it is, and that fighting human opponents should be the main way to improve while training mode is used for minor optimizations and figuring out corner cases.
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Alex
Alex@azormx·
@MarkyMarg2 @D4yumSearedByt3 @Sajam Honestly I think this is just a population issue. By the nature of the genre, streamers are always trying to be #1, hence why they need the training. If there were more casual players, you could tune in to streamers who play for fun and giggles.
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Sajam
Sajam@Sajam·
This has been part of my larger point about difficulty in the past few years. Every genre of competitive multiplayer games is difficult to get into, but they don’t have to sacrifice that to gain users. I don’t think fighting games need to either. Nice read.
6 weetbix@6weetbix

Fighting games are bad products, not bad games. The genre's 25-year fixation on its core gameplay has gotten us nowhere. Meanwhile Chesscom got 10 million DAUs just by making chess a better product. We need to think more seriously about how these games are packaged. ↓

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James Margaris
James Margaris@MarkyMarg2·
@Vsolidest @Sajam I was a top like 0.01% player at Hearthstone Battlegrounds. It's bad to be convinced about things you know nothing about! I mute you now because I have little patience, happy valentine's day!
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Vsolid @CoN7
Vsolid @CoN7@Vsolidest·
@MarkyMarg2 @Sajam Mobas teach you almost nothing. The tutorial is just this is how you move, these are towers, these are abilities, last hitting is good smile, now go ham. I’m convinced you haven’t experienced what it’s like to try to really truly get good at another genre like you have fgs.
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James Margaris
James Margaris@MarkyMarg2·
@Vsolidest @Sajam If you come around a corner and shoot a guy with a shotgun it's extremely obvious to everyone involved what just happened. There is zero rules confusion there - you got shot by a gun and died. You're arguing to just to argue.
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Vsolid @CoN7
Vsolid @CoN7@Vsolidest·
@MarkyMarg2 @Sajam You can win games (though be unable to exactly articulate how that happened beyond “I got kills”) just deathmatching in random corners of the map or holding the same angles over and over in gold ranks in fps games too. You are vastly overestimating what is intuitive for normies.
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James Margaris
James Margaris@MarkyMarg2·
@Huy30549928 @Sajam By the way here it is landing at top 24 at FF: youtu.be/pbkxaPpDX6Q?t=… "I always parry this move that the best players on earth still get hit by" - yes yes I wasn't born yesterday, I've heard this a million times, it's both wrong and boring!
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James Margaris
James Margaris@MarkyMarg2·
@Huy30549928 @Sajam You didn't understand anything I wrote so I'm going to go ahead and say that you are in fact the stupid one. Thanks for weighing in though, I was dying to know what a moron thought.
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James Margaris
James Margaris@MarkyMarg2·
@Vsolidest @Sajam I'm not saying "they can win via simple repetitive tactics", it's that the repetitive tactic works because players are taught you press back to block but that's confusingly not how it actually works. It's an example of how these games are hard to learn.
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James Margaris
James Margaris@MarkyMarg2·
@Vsolidest @Sajam My point is that in gold ranks at 2XKO Yasuo players can win by doing one block string over and over because the rules of the game (that you have to block in the "wrong" direction) are so unintuitive.
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James Margaris
James Margaris@MarkyMarg2·
@PhiDXGames @KayleMain54 The people in your discord are not the expanded audience that these suggestions are trying to attract, they are extreme outliers.
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PhiDX
PhiDX@PhiDXGames·
@KayleMain54 You'd be surprised I think. There are people in my comments and my discord who like drills and competitive Tekken, but don't like fighting humans Chess Puzzles are probably a similar type of enjoyment. I don't play much chess but love the puzzles.
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James Margaris
James Margaris@MarkyMarg2·
@KayleMain54 @PhiDXGames Their idea for a single-player mode as a series of training chores is extremely misguided, and the people who think this is a good idea are way too deep in the FGC rabbit hole.
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Kayle Main
Kayle Main@KayleMain54·
@PhiDXGames No casual fighting game player is going to get into single player "routines" that are basically disguised tutorials. Clearly written by somebody who's far from a casual that thinks this is enticing.
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James Margaris
James Margaris@MarkyMarg2·
@D4yumSearedByt3 @Sajam This is a huge issue. You turn on a 2XKO stream and 70% of the time they're in training mode. People want to learn the game by PLAYING the game, not by doing a separate mode that feels like a chore. The focus on "labbing" has been devastating, people don't enjoy homework.
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DaymDr0psSearedb1t3_2000
DaymDr0psSearedb1t3_2000@D4yumSearedByt3·
@Sajam One thing is that fighting games have more offline training. It’s a lot more necessary to lab your interactions to know your options and to practice your combos. Practice is less mandatory in these other games.
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James Margaris
James Margaris@MarkyMarg2·
@jchensor @JayViscant @Mikeand1keFGC I was trying to teach my friend fighting games and he was trying to teach me FPS games. Learning FPS games is an order of magnitude easier - I understand all the basic rules in an hour, but I gave up trying to explain "hit stun deterioration" lol.
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James “jchensor” Chen
James “jchensor” Chen@jchensor·
@MarkyMarg2 @JayViscant @Mikeand1keFGC Honestly, you'll get no arguments from me. And that's what I mean from "intuitive". At least in FPS, it makes sense that you'd want to hide behind corners, learn to aim better, try to not stay in one place if someone is shooting at you, etc. Like... you'd do that in real life.
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Jay Snyder
Jay Snyder@JayViscant·
Chris makes great points. When people talk to me about SF6 at work (the ones who know who I am/used to be at least) they always mention World Tour/avatars. That's what matters to them. Hooking casuals isn't about taking away DP motions, it's about giving them something to do.
Chris G@NYChrisG

This was at first a quote tweet, but I realize its more important to just have this be its own thing. Saying a fighting game is not casual friendly is not the same as saying fighting games are too hard for casuals. But, let's not talk about gameplay =P I think a huge problem is that as time has gone on, there has been less incentive (not more) to pick up a fighting game. Out of all the fighting games outside of sf6 and to a certain extent nrs games (for a different reason) theres not really a reason to play and learn 95% of them outside of "if you like it, play it". Before you idiots jump on me, think about it. Why should 1 pickup/recommend fatal fury? Kof? Melty blood? Uniel? 2xko? Power rangers? Sailor moon fighters LOL. No real reason huh. Outside of gameplay, what does the casual person want? Pretty lights, beautiful graphics (contrary to popular belief), different game modes, STORY MODE, customizable options, cool world building. Now, what do fighting games offer? Barely anything. And I think you know where im gonna go with this now. Developers have become lazy. Developers failed at moving forward with the times. I love the characters and the games I play, because I already know so much about it/them. I learned over the years. From part 1 of the game to part 10. Im already invested. I went to arcades, and stood side by side with people. I read the booklets, and guides, and lore. I bought the art. But i also didnt have access to the internet. I didnt have a computer until i was 17. If i was 10 years younger you think id have chosen a fighting game? Hell no. Id be a pro league player. Most fighting games are now legacy ips. And Its 10x harder than ever to fall in love with a character/world. Explaining anything to a newcomer is crazy af. But the sad part? The developers dont even bridge that gap. Stories are dumb af, and characters dont have real development anymore. Why the hell should anyone care? Press the buttons and make the jumping fireball man do things - famous developer prolly Fatal fury/snk failed by thinking people would accept anything Obscure anime games all failed, because they still live in 1999 With 2xko, I feel like everything from the creation of its name, to the firing of its people, has been a giant question mark. Sf6 succeeds, because they made a complete product. Nrs games are fun for what its worth, even if they drop the ball every time LOL. I still love what they did to my favorite character Reptile!!! And im always excited to play the story mode of whatever next game comes out. Companies need to move forward with the times....... its 2026. The mobile looks and trash features just ain't gonna cut it anymore Join me next time as I mention gameplay =P

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James Margaris
James Margaris@MarkyMarg2·
@jchensor @JayViscant @Mikeand1keFGC Concrete example: Yasuo has a move where he slices through you and you have to block it the "wrong" way. That's not his character-defining trait it's just one of fifty things he can do, and it goes directly against the rules as a bronze player would understand them.
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James Margaris
James Margaris@MarkyMarg2·
@jchensor @JayViscant @Mikeand1keFGC 4. How to improve at an FPS is pretty obvious: aim better, use cover, stick with team, use smart tactics, etc. Modern fighting games are full of knowledge checks and often to figure them out you have to have someone explain to you or go into training mode.
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