Chris G@NYChrisG
This was at first a quote tweet, but I realize its more important to just have this be its own thing. Saying a fighting game is not casual friendly is not the same as saying fighting games are too hard for casuals.
But, let's not talk about gameplay =P
I think a huge problem is that as time has gone on, there has been less incentive (not more) to pick up a fighting game. Out of all the fighting games outside of sf6 and to a certain extent nrs games (for a different reason) theres not really a reason to play and learn 95% of them outside of "if you like it, play it".
Before you idiots jump on me, think about it. Why should 1 pickup/recommend fatal fury? Kof? Melty blood? Uniel? 2xko? Power rangers? Sailor moon fighters LOL. No real reason huh.
Outside of gameplay, what does the casual person want? Pretty lights, beautiful graphics (contrary to popular belief), different game modes, STORY MODE, customizable options, cool world building. Now, what do fighting games offer? Barely anything.
And I think you know where im gonna go with this now. Developers have become lazy. Developers failed at moving forward with the times. I love the characters and the games I play, because I already know so much about it/them. I learned over the years. From part 1 of the game to part 10. Im already invested. I went to arcades, and stood side by side with people. I read the booklets, and guides, and lore. I bought the art. But i also didnt have access to the internet. I didnt have a computer until i was 17. If i was 10 years younger you think id have chosen a fighting game? Hell no. Id be a pro league player.
Most fighting games are now legacy ips. And Its 10x harder than ever to fall in love with a character/world. Explaining anything to a newcomer is crazy af. But the sad part? The developers dont even bridge that gap. Stories are dumb af, and characters dont have real development anymore. Why the hell should anyone care?
Press the buttons and make the jumping fireball man do things - famous developer prolly
Fatal fury/snk failed by thinking people would accept anything
Obscure anime games all failed, because they still live in 1999
With 2xko, I feel like everything from the creation of its name, to the firing of its people, has been a giant question mark.
Sf6 succeeds, because they made a complete product.
Nrs games are fun for what its worth, even if they drop the ball every time LOL. I still love what they did to my favorite character Reptile!!! And im always excited to play the story mode of whatever next game comes out.
Companies need to move forward with the times....... its 2026. The mobile looks and trash features just ain't gonna cut it anymore
Join me next time as I mention gameplay =P