Martian

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Martian

Martian

@Marshen_

Video Editor || ex- SiegeGG video team || BFV DICE Friend || Waiting for MUFC to dominate again ⌛

Katılım Ocak 2014
247 Takip Edilen342 Takipçiler
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Martian
Martian@Marshen_·
So, this happened.. I really appreciate everyone who's interacted with me over these past 5-6 years. I've made some great friends in the BF community, learned a lot about my hobby through passionate and open-ended devs and overall I've had an incredible time!
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Martian
Martian@Marshen_·
@shinobi602 They really couldn't have made a more perfect game to mark the series' 30th anniversary. Amazing from start to finish!
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Shinobi602
Shinobi602@shinobi602·
That's a wrap on Resident Evil: Requiem! With about 14 hours on the clock as the credits roll, this will go down as one my favorite titles in the whole series, easily in the top 5. It's like Capcom went and picked out the best parts of RE2 and RE4 and made it even more badass. I played Grace's section in first person and Leon's in third person and that felt perfect to me. It's hard for me to really separate what my favorite sections were, but I might even be leaning towards Grace. Resident Evil has always been at its peak when it's pushing survival horror over action in my opinion. The Rhodes Hill Care Center was very evocative of the RPD station or Spencer Mansion. Level design was utterly fantastic with all of the classic wraparounds, puzzle doors, and setpiece moments that I couldn't get enough of. There were so many fun surprises, weapons felt satisfying to use (Requiem gun is 🤌) and Grace's performance was fantastic and really captured a terrified and anxiety stricken individual. The fear in her breathing, panic in her words and movements really amplified the terror I felt myself lol. Excellent work by the voice actress. Leon's section were heavy on the RE4 vibes with memorable boss battles and lots of fun new additions and quality-of-life improvements. Going to town on zombies with the chainsaw never got old and Leon's one liners were as golden as ever. My face was pure joy upon returning to Raccoon City and the way the level design opened up was brilliant. There were quite a few times that I was genuinely surprised to see how deep different pathways went. There wasn't a single moment where I felt bored or eager to progress. I just wanted to soak every room, every battle and every little secret area. The final hour was also some of the most intense and epic moments in the whole franchise too. I had an incredible time overall with not a whole lot of complaints to be honest. It took me a little bit to get used to the crafting system but once I did, it was smooth sailing. I was also gobsmacked at the visuals (played on PS5 Pro). Amazing work Capcom. Can't wait for the DLC 🤘 #RE9 #ResidentEvilRequiem
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Martian
Martian@Marshen_·
@StretfordPaddck New rule invented against United, you have to be through on goal to get a foul. Just like the amazing "subjective offside" rule from a couple seasons ago
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Stretford Paddock
Stretford Paddock@StretfordPaddck·
🚨🍒Andoni Iraola on the penalties : “I think the actions on Evanilson and Cunha were penalties, because the defenders were beaten, but that wasn't the case with Amad.” Hmmmm🤔 #MUFC
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Martian
Martian@Marshen_·
Premier League is ragebaiting
Premier League Match Centre@PLMatchCentre

#BOUMUN – 67’ The referee’s call of no penalty for a challenge by Truffert was checked and confirmed by VAR – with it deemed the contact was not sufficient for a foul.

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FPL Frasier
FPL Frasier@FPLfrasier·
What’s the point of these tweets? We see the decisions. If you aren’t adding anything new then why tweet? Say that the VAR was wrong and then there is a point in you having a twitter account.
Premier League Match Centre@PLMatchCentre

#BOUMUN – 67’ The referee’s call of no penalty for a challenge by Truffert was checked and confirmed by VAR – with it deemed the contact was not sufficient for a foul.

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Martian
Martian@Marshen_·
@R_o_M Referee is a coward. The only reason we weren't given a pen was because the ref gave one just a few minutes ago. Wouldn't be good for the optics giving a big club 2 quick penalties. Ridiculous
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Scott Patterson
Scott Patterson@R_o_M·
Robbed by the decisions tonight but at least we left with a point. We are 2-0 up if Amad’s penalty is correctly given, and then they won’t equalise. Let alone then giving Bournemouth a penalty for a lesser offence to equalise. Ridiculous. Robbed.
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Martian
Martian@Marshen_·
@SilkOCE They're probably used to playing on 10hz warzone/arc servers
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Silk
Silk@SilkOCE·
Almost 40k viewers are watching Battlefield 6 Portal right now. ***THEY ARE STILL ON 30 HZ SERVERS*** The Portal 60 Hz "verification" process has been a complete failure so far 🤣 Do better.
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Scoot R Twist
Scoot R Twist@scootertwist·
@Marshen_ I'll show you mine if you show me yours? 😅😜 (ALWAYS in the lookout for Sneaky Beacons 😉)
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Martian
Martian@Marshen_·
@GravityXIII Someone also needs to start talking about the absurd speed of air vehicles in BF6. Not the agility but the top/effective speeds. It's too fast even for the largest BF maps. Needs toning down quite a bit alongside RPG velocity and the lockon ranges. All of it is connected!
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GraViTy
GraViTy@GravityXIII·
Discussing #Battlefield gunplay is challenging and its not a topic I consider to be in my lane. Regardless, the past few BF titles have had map design impacted by weapon mechanics and its time that was addressed, although I certainly missed some topics. 👇 youtu.be/dwpDN0fRvAA
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Martian
Martian@Marshen_·
I remember in BF4 DICE pushed the exact same change re: scout/transport heli passengers being able to shoot rockets, and then it was made so you can't shoot stinger/iglas but RPG/Smaw was fine. That's what needs to happen with BF6 as well
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Martian
Martian@Marshen_·
Spawn beacon on a meatgrinder map that ends up changing the game. I'm gatekeeping the location 🤪
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Martian
Martian@Marshen_·
Would've much preferred the bf6 nightvision event on Conquest or Breakthrough. It feels kinda meh on smaller modes. Imagine standard CQ where there's a power outage for a few minutes which cuts off the lights across the map. That would've been much more fun/dynamic I think.
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Martian retweetledi
Noobsniper
Noobsniper@ghostsniper2042·
BF6神アプデ! C4でバイク飛ばせる!!!! #Battlefield6
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Martian
Martian@Marshen_·
The Hagental meatgrind can wait. I'm watching two artists in action🤣🤣
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Martian
Martian@Marshen_·
@alexxgamedev @rowni_ahaha SO many good changes in this update. Good job! I love that you can now set it so that the game remembers your light/laser state on every redeploy. I was asking this since BF4😂
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ROWNISS
ROWNISS@rowni_ahaha·
Profile customization update: You can now add your favourite Top Badges, Lifetime Best and Carrer Best stats to your profile. #Battlefield6
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Martian
Martian@Marshen_·
Scenes on BF6 later in the evening
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Martian
Martian@Marshen_·
THANK YOU!!
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Martian
Martian@Marshen_·
See you in Hagental Base folks🫡
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Martian
Martian@Marshen_·
@BSoD__Gaming Who in their right mind would look at that shot of Grace with DLSS5 and think it looks amazing? Actually, I do know who. It's those "I made this character hot via. AI" chuds
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Martian
Martian@Marshen_·
@shinobi602 Horrible. absolutely horrible. Grace doesn't even look like Grace anymore.
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Shinobi602
Shinobi602@shinobi602·
First look at Nvidia's new 'photorealistic' DLSS 5 | Digital Foundry Analysis ➡️ youtube.com/watch?v=4ZlwTt… ▪️WIP, expected Fall 2026 for RTX 50-series GPUs ▪️Radically revamps lighting based on real-world modeling ▪️Geometry, texture assets and materials are unchanged
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