Masfew

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Masfew

Masfew

@MasfewFN

UEFN Developer @JOGO

Austin, TX Katılım Mayıs 2020
389 Takip Edilen690 Takipçiler
Masfew
Masfew@MasfewFN·
Literally all of the environment/level design elements that didn’t need to be updated at runtime would be in a BP. The bases and event countdowns were really the only things that were left out. When an event started, the current BP would be disposed and the new one would be spawned in its place, fully swapping the environments. Anything that needed to be controlled dynamically would be handled separately from the main environment BP, but that was very rare in my case with regular events. I’m not familiar with the events in your map, so if they’re different than the environment changes + mutation event style like in most of the Brainrot games, then this may not be relevant
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Graeme Bull
Graeme Bull@GraemeBullX·
@MasfewFN I don't know what that means. You spawned one blueprint with everything in it? What is "everything"? and how would you then use that as you can't control VFX in a blueprint, and you can only really change visibility/materials of a mesh in a blueprint.
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Graeme Bull
Graeme Bull@GraemeBullX·
Quick tip: Spawning and disposing of props is INCREDIBLY intensive on the server and can cause bad rubber banding and glitching of players (heavy lag). With our boxes on the conveyor in Lucky Block Tycoon we saw an easy 200% improvement today stopping using that method for props
Graeme Bull tweet media
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Masfew
Masfew@MasfewFN·
@GraemeBullX Maybe a difference in the events? We opted for a single large BP that housed everything for an event (meshes, vfx, etc) and didn’t see any dips when spawning/disposing. Seems like the contents of what is being spawned isn’t nearly as important as the amount of individual calls
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Graeme Bull
Graeme Bull@GraemeBullX·
@MasfewFN We had the conveyor system and every single base spawning props, along with all the events, so we were getting closer to the upper limit.
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Masfew
Masfew@MasfewFN·
@mango_UEFN Turns out I had this enabled and just forgot to set the desired focus widget... Thanks for the help!
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Mango UEFN 🥭
Mango UEFN 🥭@mango_UEFN·
@MasfewFN Yep make sure you set “is focusable” to true in the root widget
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Mango UEFN 🥭
Mango UEFN 🥭@mango_UEFN·
this might actually be one of the cleanest shop UIs i've ever seen inside of UEFN.. 🫣 Even though it's still a WIP, i've already designed some impressive features: • Entirely UMG ✅ • Multi-Page Layout ✅ • Controller Support ✅ • Verse Events ✅ #UEFN #FortniteCreative
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Masfew
Masfew@MasfewFN·
@PixelatedDreamz I gotta go one of these years. Been seeing all the videos from this stage and crater, looks sick
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Xen Quinn
Xen Quinn@RichHomieQu1nnn·
25 years old 🥳🎉
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Reet
Reet@Reetlol·
Joined @JOGO as a Competitive Fortnite Player Excited to be representing them in 2025 FNCS Global Championship and future tournaments! Along with helping them build the best competitive Fortnite training maps
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Masfew
Masfew@MasfewFN·
⬇️ FREE Verse Date/Time Library ⬇️ 🔸Get the date/time in real-time 🔸Create countdowns for events, releases, etc. 🔸Designed for ease of use and flexibility github.com/masfew/verse_d…
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Masfew
Masfew@MasfewFN·
@GraemeBullX Looks like I've got a pretty similar base, along with some additions so far. Added support for different time zones, accounting for DST, and some extra utility functions for ease of use. Open to suggestions if there's any missing functionality you think would be useful!
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Masfew
Masfew@MasfewFN·
Thinking of releasing a free Verse time and date library that you can use for live events, countdowns, etc. Is this something people would be interested in?
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Masfew
Masfew@MasfewFN·
If v37.00 caused your maps memory to drastically increase, check your texture usage. Had a map go from 85k -> 115k and was able to reduce ~20k memory just by optimizing some high resolution textures
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Masfew
Masfew@MasfewFN·
@immaturegamer @GoodGamers Had a lot of fun originally creating Draw It and I’m excited to see where Good Gamers can take it!
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Immature
Immature@ImmatureGamer·
🚨 @GoodGamers just acquired Cash Tycoon and Draw It! They’re adding both to their growing UGC portfolio and plan to keep expanding and updating each one. Another big move in the Fortnite economy.
Immature tweet mediaImmature tweet media
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Masfew
Masfew@MasfewFN·
@NickEh30 360mm AIO is the way to go. I have one for my 13900k and it still gets hot, but it keeps temps in a good range
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Nick Eh 30
Nick Eh 30@NickEh30·
PC experts I need your help! I have an Intel i9-14900KS and I’ve realized these CPUs get really hot! 2-3 hours into my stream my PC just shuts off (no warning)—just goes black and restarts. I never see the exact temp, but I’ve concluded it’s overheating. I went into the BIOS and changed the power limit 1 & 2 which fixed it for a day (no crashes). But today after 3 hours my room was really hot, which I assume caused the CPU to heat up, and it crashed again. I don’t have liquid cooling, so are there any other settings I can change in my BIOS to limit my CPU so it doesn’t overheat?
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Masfew
Masfew@MasfewFN·
@CardinOvO Recently upgraded to 64gb cause I was maxing out 32gb…
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Josh - UEFN Tech Artist
Josh - UEFN Tech Artist@CardinOvO·
I love seeing people say 16Gb is enough for a new PC for #UEFN ...... This is not even a big project......
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Xen Quinn
Xen Quinn@RichHomieQu1nnn·
Excited to release a HUGE update to our Aim Training section🎯 Ranked Aim Edit Piece Control & 1v1: 4859-7673-2109
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Masfew
Masfew@MasfewFN·
@tomjank Font size being a Y3 thing to look forward to is crazy lmao
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