Matt Mirrorfish

28.3K posts

Matt Mirrorfish banner
Matt Mirrorfish

Matt Mirrorfish

@MattMirrorFish

#gamedev, he/him, exHead of Online Evangelism @ Unity, now at Thousand Ant working on @night_runnn coming soon to Epic Game Store

Brooklyn, New York Katılım Aralık 2013
2.7K Takip Edilen5K Takipçiler
Matt Mirrorfish retweetledi
Material Protocol Arts
Material Protocol Arts@material_work·
Cycles by Material Protocol Arts Lens 261 recorded on March 13, 2026
English
1
1
5
200
Matt Mirrorfish retweetledi
Material Protocol Arts
Material Protocol Arts@material_work·
Cycles by Material Protocol Arts Lens 259 recorded on March 11, 2026
English
1
2
8
269
Matt Mirrorfish retweetledi
Material Protocol Arts
Material Protocol Arts@material_work·
Cycles by Material Protocol Arts Lens 185 recorded on December 15, 2025
English
1
2
12
308
Matt Mirrorfish retweetledi
VoxelKei
VoxelKei@VoxelKei·
Gaussian Splattingのちょっと面白い使い方を見つけたかもしれない。立体でありながらも、今までと違って構図と望遠レンズの圧縮効果のようなものを維持できる。こういうのこそSpatialographyの活動でやっていきたいものなのであります。
日本語
26
445
3.1K
468.9K
Matt Mirrorfish retweetledi
Material Protocol Arts
Material Protocol Arts@material_work·
Cycles by Material Protocol Arts Lens 175 recorded on November 13, 2025
English
1
2
9
232
Matt Mirrorfish retweetledi
Material Protocol Arts
Material Protocol Arts@material_work·
Cycles by Material Protocol Arts Lens 164 recorded on October 29, 2025
English
2
6
29
1.7K
Matt Mirrorfish retweetledi
Pavel Oliva 🔶
Pavel Oliva 🔶@Pavel_Oliva·
Toolmaxing in UE. This is some first iteration where I tried to combine scriptable tools and #PCG to make this box2building generator #UnrealEngine
English
39
181
1.8K
91K
Matt Mirrorfish retweetledi
Material Protocol Arts
Material Protocol Arts@material_work·
Cycles by Material Protocol Arts Lens 109 recorded on August 20, 2025
English
1
2
30
2K
Matt Mirrorfish retweetledi
Material Protocol Arts
Material Protocol Arts@material_work·
🖨️🌸 It’s the end of July, and Absence by our studio Material Protocol Arts is moving into its last phase. In the first phase, from May 17th 2025 to June 22nd 60 visitors purchased thermal prints at Galerie Yeche Lange in downtown Manhattan. Each visitor was allowed to purchase one per visit. Many had never interacted with crypto or NFTs before. In July, collectors were invited to visit their digital flower daily and leave a short message. As they did, the rectangles obscuring the flower were removed. Rectangles for days with no visit became permanent and will never open. Now, July is over. The next and last step is for collectors to decide whether or not to persist their flower, planting it on Ethereum mainnet. To do this, they’ll need to pay for the gas cost to upload their flower and the messages they wrote to it to the blockchain. They’ll have a year to do this. If they choose to persist their flower, it will become transferable and can be transferred out of the smart wallet it was created in and can be vaulted, sold or burned. After a year, the centralized server holding the data for the flowers that have not been persisted will be shut down and those flowers will be replaced with an image saying “this flower is absent”. Those flowers will also become transferable in that state at that time. Absence was issued with an initial supply of 128 pieces. 32 of those were held by Material as artist editions, 16 were given to Galerie Yeche Lange. 80 were made available for sale and of those 60 were sold to gallery visitors. Of the 60 sold, 21 were never visited and claimed. Only one flower was visited every day in July and completely revealed. Two were visited only once and then forgotten. Absence is an experiment and a provocation. It challenges crypto art’s obsession with permanence, frictionlessness and networked attention. It makes demands on the audience, is fragile, geographically local and imperfect. It asks collectors to decide: is this worth paying attention to? Is it worth preserving?
English
5
12
51
5K
Matt Mirrorfish retweetledi
Material Protocol Arts
Material Protocol Arts@material_work·
Cycles by Material Protocol Arts Lens 80 recorded on July 5, 2025
English
1
1
9
220
Matt Mirrorfish retweetledi
Material Protocol Arts
Material Protocol Arts@material_work·
Cycles by Material Protocol Arts Lens 55 recorded on June 4, 2025 Tile: indra Color: Soft Clip Region: MAZE Renderer: CRUNCH Ring: 5 (Position 0) Displacement: TILES Glyph: DIAGLYPH Audio: MovingCircles
English
1
2
7
204
Matt Mirrorfish retweetledi
Humanoid History
Humanoid History@HumanoidHistory·
The future of sports, painted by Syd Mead.
Humanoid History tweet mediaHumanoid History tweet mediaHumanoid History tweet mediaHumanoid History tweet media
English
19
416
3.2K
90K
Matt Mirrorfish retweetledi
Material Protocol Arts
Material Protocol Arts@material_work·
Cycles is a new artwork dynamically computed on Ethereum L1. It's the first piece from Material Protocol Arts. This lens is from Ring 4 of the kinetic sculpture. Each lens is a real time simulation that changes its behavior based on its onchain position in space. The piece is available to collect, DM with inquiries.
English
5
12
53
5.4K
Sharif Shameem
Sharif Shameem@sharifshameem·
@karpathy a humanoid that can give a piggyback would make a solid v1
Sharif Shameem tweet media
English
4
1
89
4.3K
Matt Mirrorfish retweetledi
el.cine
el.cine@EHuanglu·
This is mind-blowing! NVIDIA has introduced Edify 3D, a 3D AI generator that lets us create high-quality 3D scenes using just a simple prompt. And all the assets are fully editable! This is going to revolutionise the way we create! 5 Examples:
English
48
231
1.6K
151.1K
Matt Mirrorfish retweetledi
Hongyang Zhang
Hongyang Zhang@hongyangzh·
Introducing The Matrix --- a foundation world model for generating infinite-length, hyper-realistic videos with real-time, frame-level control: - Infinite-length video generation - 720p high-quality rendering - Real-time, frame-level control at 16 FPS - Generalization to real-world video control 🔗Blog: thematrix1999.github.io 📄Paper: thematrix1999.github.io/article/the_ma… 💻Code & Playable Demo: Coming soon! Key Innovation: A brand new technique called the shift-window denoise process model, enabling auto-regressive generation for diffusion and consistency models in real-time. Special thanks to project leader Ruili Feng and the entire Matrix team for their dedication and hard work over the year-long project.
English
34
222
1.4K
178.1K