VT Matty

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VT Matty

VT Matty

@Matty_OW

Red Bull Ready Check Champion, #1 Aimer in the US - Aim Trainer Connoisseur and Coach for @VoltaicAim, @m_rawinput - Partner @infinitymiceco

Katılım Ekim 2019
411 Takip Edilen24.9K Takipçiler
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VT Matty
VT Matty@Matty_OW·
This has been the greatest night of my life.
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VT Matty
VT Matty@Matty_OW·
The sheer amount of vitriol one evokes when they merely have a different perspective on skill expression deeply amuses me.
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ghost girl
ghost girl@blocky_alice·
@Slumpherrr @Matty_OW @Killbot_exe @ToastedBacon4 again, what wins the game most often is not what's being measured. mechanical skill needs more practice and is more expressive than macro. it doesn't mean it's what's going to win you the game necessarily, but the difference in skill expressed is greater.
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VT Matty
VT Matty@Matty_OW·
Deadlock tier list based on how much skill each character takes.
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Slumpher
Slumpher@Slumpherrr·
@Matty_OW @Killbot_exe @blocky_alice @ToastedBacon4 having better aim only does so much in a game where aiming doesn't really matter that much, this isn't Overwatch, your aim is not the core of your skill or your ability to carry or be useful. it's almost like centering yourself around a single skill is really dumb and foolish.
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Slumpher
Slumpher@Slumpherrr·
@Matty_OW @Killbot_exe @blocky_alice @ToastedBacon4 No it's just because the things you are saying is just absurd, it's silly, it's illogical even, and it's why so many people are collectively dogging on you for these terrible takes. like it's impossible to take some of the things you are saying seriously.
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VT Matty
VT Matty@Matty_OW·
@Slumpherrr @Killbot_exe @blocky_alice @ToastedBacon4 How do you judge “point and click” well? How do you improve at it? What muscle groups are being utilized? What angles/situations demand wider pivots? Oh, and how much tension do you allocate? How does this interact with your strafe pattern? All things you see as a given.
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VT Matty
VT Matty@Matty_OW·
@Slumpherrr @Killbot_exe @blocky_alice @ToastedBacon4 It being the bar of entry doesn’t mean it’s not skill expressive. It’s just the first thing every player is expected to pick up at baseline. Looks like someone hasn’t given any thought to the intricacies of how they move the mouse properly.
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Slumpher
Slumpher@Slumpherrr·
@Matty_OW @Killbot_exe @blocky_alice @ToastedBacon4 lol no it doesn't, again, it's the bare minimum, it's the bar for entry of any shooter game. the skill/depth range is point at enemy and click button, track them if you have continous fire. Deadlock is a moba, objectively better game sense will do more than mechanical skill.
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VT Matty
VT Matty@Matty_OW·
@Slumpherrr @Killbot_exe @blocky_alice @ToastedBacon4 Yes because aim has greater skill depth/range. Doesn’t make it more conducive to winning matches or being pro. The most I THINK is that game sense and mechanics should be equal in impact, not one greater than the other.
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Slumpher
Slumpher@Slumpherrr·
@Matty_OW @Killbot_exe @blocky_alice @ToastedBacon4 That's cool but you also literally did just tell me that you consider aim a much higher skill priority that most other skills in the game/a characters kit so idk you kinda come off as a walking contradiction. you might not be caught saying it but it feels like you think it.
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Slumpher
Slumpher@Slumpherrr·
@Matty_OW @ToastedBacon4 @Killbot_exe @blocky_alice Okay so you're just a biased fool then? one that shouldn't be talking about skill in any regard when you clearly just don't care about anything other than someone's mechanical ability to aim. 5k hours in aim trainer type shit.
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VT Matty
VT Matty@Matty_OW·
@Killbot_exe @blocky_alice @Slumpherrr @ToastedBacon4 Skill level is subjective. Positioning and macro awareness are skills but not everyone finds them as impressive or as high depth as individual micro. The analogy of being watchable is meant to convey that idea.
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Killbot42
Killbot42@Killbot_exe·
@Matty_OW @blocky_alice @Slumpherrr @ToastedBacon4 What does this even mean, the tierlist is supposed to be based on the skill level that the character takes not how watchable is said hero. Positioning and macro awareness are also skills and some heroes need to have WAY better macro than others in order to be effective.
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VT Matty
VT Matty@Matty_OW·
@Killbot_exe @blocky_alice @Slumpherrr @ToastedBacon4 Did I say aim was the most important thing in the game? No. Did I say aim has a greater impact on the game than macro? Nope. But I’d watch a good aimer on Wraith gun any day over a guy playing Graves meta build in a tactical way, even if the Graves is always winning.
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Fontes
Fontes@JateChega·
@Matty_OW Heyyyy matty is that an artisan type 99?
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VT Matty
VT Matty@Matty_OW·
Bounce 180 rAim - 131 WR
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Cait
Cait@WitherAway129·
@blocky_alice @Slumpherrr @Matty_OW @ToastedBacon4 Not at all, no Its a *movement* shooter Aim is easy, you put your crosshair on the enemy and click Building muscle memory and learning techniques for an entire movement system all while being aware of game state is a whole other thing Aim is only one cog in the machine
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ghost girl
ghost girl@blocky_alice·
@Slumpherrr @Matty_OW @ToastedBacon4 aiming is still arguably the most skill expressive part of 95% of shooters, especially one that is a particularly fast-paced multiplayer movement shooter.
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VT Matty
VT Matty@Matty_OW·
@roselightdriftr @REMUvs If Haze was more played for her M1, it would change my opinion on her entirely, but instead she is an ult bot. Her best change so far was making her ult a cone. I don't see the issue with Dashfernus. It seems easy to avoid and doesn't discredit the aim demand for afterburn proc.
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rose_light_drifter
rose_light_drifter@roselightdriftr·
@Matty_OW @REMUvs It’s painfully obvious you think “needs good aim = good skill” and even then it’s not consistent. Haze gets placed in C despite sharing a stacking gun status like Mina and Infernus because… of her ult auto-aiming? While Mina’s Ult and Infernus’ Dash exist as well?
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