Max Harchik

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Max Harchik

Max Harchik

@MaxHarchik

🎧 Senior Tech Sound Designer @Blizzard_Ent 🎮 Audio on #DiabloIV @LeagueOfLegends @Splitgate @PlayCrucible 🗣 Opinions are my own

Los Angeles, CA Katılım Haziran 2009
400 Takip Edilen1.4K Takipçiler
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Max Harchik
Max Harchik@MaxHarchik·
Happy #DiabloIV launch day! 😈 A momentous amount of care has gone into the soundscape of Sanctuary. Some personal highlights from my own work on the project include defining much of our dynamic audio mix, sound design for the Necromancer class, and for elite monster abilities
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Max Harchik
Max Harchik@MaxHarchik·
@RaquelleCat Yup, clipping transients can help them feel extra crunchy and cut in a mix. Not for every situation, but in the right circumstances you can't beat it
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Rachel Catlin
Rachel Catlin@RaquelleCat·
@MaxHarchik This is something that I had an epiphany on recently. I was like damn how is everyone sounding so big?? And then I was like…… oh wait!
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Max Harchik
Max Harchik@MaxHarchik·
I just want you all to know it's ok to clip
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Max Harchik
Max Harchik@MaxHarchik·
@Sukutash The game needs more esoteric garbled synth warbles imo
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Brian Weers
Brian Weers@Sukutash·
I'd like to poll the community a bit: What is something about Overwatch 2 audio that you have had a consistent issue with? Anything from bugs to personal gripes, I'd like to hear it all!
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Alex Previty
Alex Previty@alexprevity·
It's finally live! If you wanted to know more about using Wwise's HDR system on your project, be sure to give this article a read. Thanks to @audiokinetic for helping make this happen!
Audiokinetic@audiokinetic

HDR (High Dynamic Range) is a feature within #Wwise, and a very powerful tool for mixing & managing the output dynamic range of your project. This week on the blog, @alexprevity overviews Wwise HDR & shares best practices for game mixing! Give it a read: hubs.ly/Q02Xr7k10

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Dominic Downing
Dominic Downing@ddouku·
We're looking for yet another awesome sound designer to join the team. If you love video games and the audio world, you're most likely a perfect fit! Click the link to find out more: artstation.com/jobs/lQ2X
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Max Harchik
Max Harchik@MaxHarchik·
Oh yeah I should probably mention here, trying out this whole bluesky thing. I don't actually post anything so there's really no reason to follow me.
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Max Harchik
Max Harchik@MaxHarchik·
Get out there and vote kiddos
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Max Harchik
Max Harchik@MaxHarchik·
Threw together this sound replacement of a Red Dead Redemption 2 clip yesterday. I've been playing a bunch of the game and it makes me want to design some black powdery cowboy sounds. The dead eye sequence was just too cool not to take a stab at!
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Siegfried Klar
Siegfried Klar@SigiKlar·
Now that Star Wars Outlaws has been out for a little while I thought it was time to share some of my favourite sounds that I got to make for the game😃
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Nick von Kaenel
Nick von Kaenel@nickvonkaenel·
We are looking for a Technical Audio Design Intern for the summer of 2025! If you are a student interested in getting some real-world experience working in game audio please apply. (Paid, onsite in LA or Vancouver) respawn.com/careers/techni…
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Max Harchik
Max Harchik@MaxHarchik·
The awesome game mixing talk by @alexprevity just made it's way on to the airwiggles YouTube channel. There's so much great info in here I've got a bunch time stamped bookmarks saved to reference in the future. Highly recommend checking it out! youtu.be/T-Txp62Xp7E?si…
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Audiokinetic
Audiokinetic@audiokinetic·
Join us at 12pm ET as we dive into Helldivers 2 dynamic mixing! Harvey Scott will lift the hood on mixing challenges & solutions, including prioritization, auditioning, choosing HDR, the importance of loudness standards, and much more: hubs.ly/Q02KqjwX0
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Max Harchik
Max Harchik@MaxHarchik·
This game looks so good but I'm extra excited to hear Capcom's insane creature sound design chops on all the new monsters
Monster Hunter@monsterhunter

Focus Mode adds a new layer to the hunt in #MHWilds. Aim attacks or guards, and hit wounds that are highlighted in this mode for extra damage. Use Focus Strikes to unleash special attacks for big damage to wounds & weak points. Each weapon has a unique Focus Strike!

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Max Harchik
Max Harchik@MaxHarchik·
The new Haitus Kaiyote album has one my favorite bass lines in recent memory and it's been so stuck in my head the last 24 hours that I had to transcribe it. Turns out its super fun to play!
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Max Harchik
Max Harchik@MaxHarchik·
@paxhvo Congrats on the launch! Can't wait to play
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Dylan Hairston
Dylan Hairston@Audio_Astroneer·
SO EXCITED to say that starting tomorrow I'm back at @Obsidian as a Senior Sound Designer on Avowed! Can't wait to rejoin old colleagues and dig in on this exciting project. I've learned so much at ZOS and am forever grateful to have contributed to ESO <3
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