Maxim Grachev 🎧

303 posts

Maxim Grachev 🎧 banner
Maxim Grachev 🎧

Maxim Grachev 🎧

@MaximGSound

Indie-friendly Sound Designer & Composer * There Is No Light * VirtuaVerse * Ramshackle * The Adventures Of Bryan Scott * A Twisted Tale * and many others...

Katılım Ekim 2018
317 Takip Edilen241 Takipçiler
Maxim Grachev 🎧
Maxim Grachev 🎧@MaximGSound·
@ArfhisTheWizard In my opinion, WITH the screenshake for sure, BUT when you do it that often it impacts player less and less with each instance, you know. I'd suggest keeping just two shakes: one when the head is finally detached and another when it's impaled on the scythe 👍
English
0
0
0
10
Maxim Grachev 🎧
Maxim Grachev 🎧@MaximGSound·
@georgebsocial By "moon logic" I meant BADLY designed puzzles, absolutely illogical ones. And you are right, there's enough information out there for aspiring developers to learn how to make a proper puzzle! But still many ignore these 😔
English
0
0
1
40
George Broussard🕹️
George Broussard🕹️@georgebsocial·
@MaximGSound Puzzles 100% limit the genre, and that's ok. It is what it is. That said there are volumes that can written on what makes a good puzzle or how to signpost them or adding internal hint systems so people don't shelve the game or have to resort to the internet.
English
1
0
0
238
George Broussard🕹️
George Broussard🕹️@georgebsocial·
There's a sad state of affairs in regards to point and click adventure games. The genre needs to survive and do well. It's core strength is one of storytelling mixed with exploration and some puzzles, all without being reflex based, so it has the potential to be a much larger and wider genre of gaming. Most people enjoy story, puzzles and exploration. Not everything has to be a roguelike, soulslike or hardcore shooter. Virtually every review, Steam review, or even online retweet mention says "fans of LucasArts and Sierra style games will like this". It'd be like every FPS today being referenced as "fans of id and Epic games will like this". The genre can't seem to escape the shadows of it's grandparents. Now then I realize that Sierra and LucasArts were astounding and nostalgia is strong. But even PnC developers are complicit in keeping this going with most games doing tongue in cheek references to those old games way past it being cool to do so. You can't blame the fans for doing this as everyone compares games to the big games of their childhood (or recent hits) but it illustrates how basically nothing in the last 20 years has really eclipsed the adventure games of the 80s and 90s to become new reference points vs "looks like Monkey Island". People don't mean anything bad by it. It's just how humans reference things. Same with genre reviewers, most of whom are hobbyists or volunteers themselves in the genre. Even genre podcasts can't escape the past and nearly all of them continually just talk about 30 year old games. Add to that, that few customers seem to show up for Steam releases and a lot of the games go unnoticed. Even the community doesn't show up for a lot of the batter releases. Very few do very well comparatively speaking. I realize it's a really small sub-genre and niche and has limited appeal but most games sell very few copies especially considering the apparent love for the old days of the genre. I can count on one hand with fingers missing the point and click games that have close to 2000 reviews on Steam. That's the current genre sales ceiling unless you're Ron Gilbert or Tim Schafer and had a real budget and a team of more than 1-3 people. The shame of it is that it's the small solo, indie, hobbyist turned wanting professional who are even keeping the genre alive to begin with. They are the ones who most need the support as they are largely making games out of passion with little to no resources. It's a shame if an entire sub-genre of gaming cannot escape the gravity of the games that birthed it and do financially well enough to be more than a hobby or passionate side hustle. It's hard to bootstrap yourself up when you build it and no one comes. I'd encourage developers in the genre to think about wider appealing settings and themes. Drop all of the in-genre winks and nods to games of 30 years ago. It's tired and played out. Create and be your own thing. It could well be that it's a genre lost to time and only fans who are 40 years old or older even care. But I reject that as plenty of people like non action games with good stories. I feel the audience is there. I don't have any answers but end of the day if you like the genre seek out some point and click adventure games and buy them and tell your friends about the games you like. Hopefully without referencing Monkey Island, who nobody under 30 will have ever even played! #gamedev #IndieGameDev #adventuregame #pointandclick
English
132
65
592
258.7K
Maxim Grachev 🎧
Maxim Grachev 🎧@MaximGSound·
@TaleTwisted Well, if you have some really long distances across the island, better don't make the player walk the full path through tons of unnecessary screens 🤷‍♂️ Yes, games like Simon the Sorcere had all these beautiful screens, but let's be honest - in terms of gameplay it was superfulous
English
0
0
1
10
a_twisted_tale ➡️ Chapter 1 on Steam
@MaximGSound That's very interesting! Let's put it this way, some of the locations are more spread out on the island. In Chapter 1, everything was also very close in terms of worldbuilding. I think it's more about the ‘perceived distance’
English
1
0
0
16
Maxim Grachev 🎧
Maxim Grachev 🎧@MaximGSound·
@PacoDiago Thank you, Paco! ❤️ And you did an amazing job with Shards Of God music! Sorry for excluding the OST from the video, but it's an *SFX* showcase, so I tried to isolate the sounds whenever possible 😅
English
1
0
0
29
Sergey Zemsky
Sergey Zemsky@sergey_zemsky·
@MaximGSound Exactly! And there's the Mask on the poster which means... something :)
English
1
0
0
12
Sergey Zemsky
Sergey Zemsky@sergey_zemsky·
Hey adventure gamers! Can you guess the game?
Sergey Zemsky tweet media
English
1
0
1
29
Matias Ekebom
Matias Ekebom@m_ekebom·
I currently have a drop down inventory but considering making it always visible.
GIF
English
3
0
5
1.2K
Matias Ekebom
Matias Ekebom@m_ekebom·
Quick poll: How should item inventory be accessed?
English
5
0
12
1.8K