Mellow
34 posts


Guys % execute infinitely scaling its just smolder release all over again.
Also +0.3 armor per stack for shyv btw
Spideraxe@Spideraxe30
Here is Locke's R - Purgatory: Locke kicks a binding artifact to a location that opens on arrival, shooting chained Soul Nails at enemies in the area dealing magic damage and slowing. Marked Champions that are brought below a threshold are pulled inside and killed. If a Champion is executed, the duration of the binding is reset on other affected Champions. After a few seconds, the artifact seals itself and is left on the ground if a Champion was sealed. If Locke picks up the artifact, he permanently increases the execution threshold and refunds a portion of his current cooldown for each Champion sealed.
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@Veigar_v2 Mainly a support player thing, dont often see much good come from that role.
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@princesskostia @Shyvadi0 This champ her builds are not real im getting lost in the sauce but ill try it sometime ty
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@MellowEmak @Shyvadi0 its situationally good if you're not building triforce or dnd
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@MellowEmak @Shyvadi0 ye its good u can replace kraken with bork. bork->iceborn also good
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@Midourikawa @Fate7lol @RiotPhroxzon reksai is 52% winrate in every single rank and has been turbo for a while now are you good?
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Patch 26.12 Full Preview!
Cassiopeia
- We pulled Cassiopeia nerfs from the 26.12 patch, but intend to nerf her in 26.13
- We still want to work on a changelist that preserves some of her strengths and the things that her players love about her,
Top Lane Meta
- Aatrox has been generally a little on the weaker side, especially for higher levels of play and so these changes are targeted at rewarding him for matchups where he's already favored and able to get sweet spot hits off more reliably
- Gwen is also being buffed a bit with her early laning strength (which we walked back pretty significantly in an earlier patch). With K'Sante rising in priority (from DHelm buff and other meta shifts), we're also positioning Gwen as a good pick into these tanky Sion and K'Sante style picks
- Similarly, Jax is getting more throughput in early trades both in regular matchups and in some of the matchups that favor short trades (eg. ranged matchups)
- Overall, we expect the Top meta to have a few more fringe and counterpick options available
Hwei
- Some of the slow stacking changes to Hwei were a lot more power impacting (negatively) than the buffs that he received in the positive direction
- As a result we're adding a bit more power back into his utility aspects that allow him to be a jack of all trades, rather than just being a master of none
Tristana
- Tristana, has a bit of room in bot lane and especially in the midlane where changes to the role quests (that favor a bit more utility/roaming > farming) have been a bit unfavorable there
- One of the changes that impacted her negatively was adding a mana cost to Q and so we're adding a bit of that back to give her a bit more pushing power
- This is especially impactful because of Tristana's low base and scaling mana pool
Ryze
- Ryze is a bit too durable, especially in the early game and he often wins lanes/gets push by simply autoing champions and hitting them with guaranteed damage through W's, E's and autos
- Ryze will still be on the durable side, especially with his early catalyst purchases, but these nerfs are intended to make him work a bit harder for it
Lee Sin
- Changes to Lee are targeted at bringing down some of his damage through both guaranteed means (as he is more likely to get on top of people with more access to W hops) and unreliable means (Q hits)
- He received a pretty strong net buff in the highest levels of play, more than the winrate movement would indicate
Lethality Varus
- Lethality Varus continues to be one of the strongest bot lane champions and also acts as a meta suppressant
- We're attempting to open up the meta a bit by moving more of his power budget into attacking builds and also nerfing the throughput of his Q poke in the AD heavy builds

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@RiotPhroxzon How are characters like seraphine escaping nerfs every patch? This champion is completely turbo broken yet i see no nerfs?
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Patch 26.12 Preview!
MSI is on Patch 26.13, so this is the penultimate patch before then.
There are a few things that we'll be monitoring on the 16.11 patch as we see how the 16.11 changes impact the Bot Lane meta, which is currently pretty heavily dominated by Enchanters and Ranged Supports.
Teleport
- Especially in Pro play recently, we've been seeing some usages of Teleport at very short ranges to prepare quite large shields for tactical usages in combats (such as objective fights)
- While this is a cool usage of the spell, it's a pretty unintuitive behavior and we want to skew its usage to be better to use for its cross-map and "joining fights" capabilities
- As a result, we're reducing the duration of the shield and increasing the shield amount by a bit to compensate
Yuumi
- Last patch, we had a change to Moonstone that fixed it being doubly impacted by either Grievous Wounds or Heal and Shield Power
- Yuumi is one of the few champions who has Heal Shield power baked into her kit and so she was disproportionately impacted
- As a result, we're compensation buffing her
Lee Sin
- On 26.10, we made some adjustments to Lee Sin that gave power back to some of the fun elements in his kit that lost a lot of power over the years (namely the amounts of dashes he has access to, etc.)
- This made Lee Sin a pretty strong champion in higher levels of play again and in a way that we think is fantasy aligned for him
- However, the magnitude is a bit too much, so we're pulling it back slightly
- We're happy with the shape of the changes and how it's affected his power curve though
Mid Meta
- For average play, AP Xin Zhao has been tearing up the rift with a lot of his power budget in healing, especially in the early lane creating some pretty uninteractive lane states
- We're tapping this down, as well as some of the top end healing in the later game
- Otherwise, a few adjustments to the champions who have a bit of room in Solo Queue like Hwei, Sylas, Syndra and nerfs to some of the top end like Cassio (who really benefited from Deathfire Touch being added) and Ryze and Ori who have been strong for pretty much the whole season

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@tioks122003 @RiotPhroxzon 53 to 55% winrate average in adc every rank
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@RiotPhroxzon Making champion useful for 3 weeks and then basically reversing the bug fix
GIF
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Patch 26.11 Preview!
In 26.11, we're making a few adjustments to the Support ecosystem to improve diversity, especially in terms of melee vs ranged balance.
We're also doing some continued followup to champs after some of the Season 2 changes have been optimized.
AP Xin Zhao has popped out as one of the most striking and fun champs, but his healing is a bit on the high side, especially when he's outhealing some of the champs designed around healing.
That said, we still think healing a bunch is exciting and worth supporting, just not at this magnitude.
Systems
- With the role quests in Season Start, ranged supports have risen to the top of the pecking order
- They're both the best at multiplying ADC's who are strong currently, as well as benefiting the most from being in lane for role quests
- Roaming also pays a higher systemic cost as it puts both yourself behind on quest progress and makes it so your ally ADC can't stack their quest
- Overall, this has been desirable, as we think in 2025, roaming was too high for the most part and especially undercut the satisfaction of players in bot lane wanting to a play a “real laning phase”
- At the same time though, we do want to open up a bit of roaming power on the grub timing after early lane is done and so we're buffing up the reward of grubs just slightly
- We're making a broad set of changes to both improve the desirability of some underpurchased items, as well as more finely tune the purpose of various items in the ecosystem
- Other systems adjustments this patch are changes to Experimental Hexplate that aim to make it shine on both melee and ranged users.
- Currently the best users are champs like Nocturne, Olaf, Vayne, Varus and we think we can strike a better balance on more champions while also making the item tradeoffs more apparent for durability vs damage on Vayne and Varus (mostly manifesting in Top)
- The other systems impacting changes are some adjustments to Diana and Ekko jungle who have been slightly worse for wear there (though Mid is mostly fine)

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@Shyvadi0 Who the fuck is dantes even playing thats like a tiny rabbit girl in a giant orange dress. Is it like, heavenscale ezreal jg in a weird pose??
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@MellowEmak @hastenbside @cocabobi "holier than thou" doesn't work here man. sera got a rework that nobody liked and has been untouched for three whole years, mains fucking hate it. just because you're fine sitting idly by as your favourite champion is getting gutted doesn't make you a better person than others
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@fishwasher @hastenbside @cocabobi My shyvana champion has gotten shit changes recently and the only time i complained about it was when her winrate was in the gutters. im unhappy but you dont see me crying every patch about it not receiving changes like every seraphine otp
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@MellowEmak @hastenbside @cocabobi when they kill support being the main role and make her a hyperscaler again instead of weird lane bully that falls off
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@fishwasher @hastenbside @cocabobi You seraphine players will never stop complaining despite the champ being S+ tier broken every patch every role every build. Maybe when she is 80% winrate youll finally be somewhat happy?
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@WinterNotTheSzn @fishwasher @cocabobi 😭😭😭😭 just delete this champ bro its players are not real people
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@MellowEmak @fishwasher @cocabobi they're literally reverting what has made her strong for the first time in years ? are u slow ?
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@WinterNotTheSzn @fishwasher @cocabobi champ has been broken since forever and if shes strong rn what is there to still complain about
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@fishwasher @cocabobi And in apc its full mage too no diadem no nothing
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@fishwasher @cocabobi 52% S+ support and 53% S apc both emerald+ and its around the same in masters+. Ur complaining about ur broken champ being weak
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