Mets3D

92 posts

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Mets3D

Mets3D

@Mets3D

NSFW (18+) 3D artist, no longer creating content.

Katılım Aralık 2018
33 Takip Edilen41.1K Takipçiler
Mets3D
Mets3D@Mets3D·
@sunaka3d @dzooworks Hey, I just created the tools DzooWorks used for the rigging, I didn't work on the rig. It's all him.
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Sunaka3D🔞
Sunaka3D🔞@sunaka3d·
Finally back, slowly doing animations (Day 1) Freja by: @dzooworks and @Mets3D Scene by: ubermachine
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Mets3D
Mets3D@Mets3D·
@PerPiper236196 I followed Thejudsub's tutorial on youtube for a BotW shader, refactored it and added point light support to it. I think he did an excellent job observing and replicating the game.
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Mets3D
Mets3D@Mets3D·
I played <popular adventure game> a month ago, it was cool!
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Mets3D retweetledi
dzooworks🔞
dzooworks🔞@dzooworks·
A quick review of some of the features: ❤️ - Customizable body - IK/FK switching - physics - Cycles/Eevee support
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Mets3D
Mets3D@Mets3D·
If you're fond of my Sombra rig, you'll feel right at home with Dzooworks' Juno. After all my nitpicks were addressed, it has my seal of approval!
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Mets3D
Mets3D@Mets3D·
Pushed a small update for my Sombra rig, with a couple of new skins that nobody cares about, Fantasma and Gilded Hunter. But also lots of shading improvements. smutba.se/project/097465…
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Drain Damage3D
Drain Damage3D@DrainDamage3D·
@Mets3D This model is LITERALLY the reason I got into Blender. TYSM For being my kickstarter for this whole shebang years ago!!!!
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Mets3D
Mets3D@Mets3D·
I spent like a hundred hours on updating Sombra's rig to Blender 4.1. Lots of polish, and some new features. Enjoy? Download from SmutBase: smutba.se/project/097465…
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Mets3D
Mets3D@Mets3D·
@BlockVcoal wouldn't bet on that! but we'll see! working on this was fun, but it took too long.
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Mets3D
Mets3D@Mets3D·
@Delalicious3 This anim is 4 years old my guy, and it got reported and removed from everywhere. Go nuts, at own risk.
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Delalicious VA 🔞🎙️(RETIRED)
@Mets3D This looks so good! 😍🔥 Would love to add sound to this lovely animation along with my male VA friend who'd be perfect for the role of Joel. We'll be sure to credit you once the animation is posted but if not, no worries 😊
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Mets3D
Mets3D@Mets3D·
@retsynNL @Sam_Goldwater_ # of bones/drivers doesn't affect performance below 6 digits, easy to verify. For Shape Keys: What matters is # of verts in objects that have ANY shape keys. Whether each object has on average 1 or 10000 shape keys doesn't matter. Keep heads as 1 obj. Rest is spot on.
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Mets3D
Mets3D@Mets3D·
I put all of Witcher 3's static props into Blender for ya: open3dlab.com/project/32789/ Go Drag&Drop some props and build some cool scenery or somethin! Merry Christmas & Happy New Year to ya'll.
Mets3D tweet media
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Mets3D
Mets3D@Mets3D·
Non-legendary materials done.
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Mets3D
Mets3D@Mets3D·
@Sashacakies Yepp, if I end up finishing it. Let us pray.
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Mets3D
Mets3D@Mets3D·
rig for 8 hours at work -> rig for 6 hours at home don't see how this could go wrong.
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Mets3D
Mets3D@Mets3D·
@stricker6000 Nope, sorry. It's been on my mind, but not with Dva. I just wanna maintain my Ultimate™ rigs on latest Blender 2.90 + fix some old small mistakes I did. Similar small updates to the other rigs are coming therefore as well.
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Stricker 🍁🌻
Stricker 🍁🌻@stricker6K·
@Mets3D Does this perhaps mean there's a new animation coming? I.e. fixing problems to make new animation work right? Either way, hope the "real job" is going well 😜
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Mets3D
Mets3D@Mets3D·
Well this is random, but I popped a small update for dva's rig: smutba.se/project/176/ Uhh... happy new year?
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