Mette Pødenphant | Play Wild Indigo Ranch! 🌵🌾

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Mette Pødenphant | Play Wild Indigo Ranch! 🌵🌾

Mette Pødenphant | Play Wild Indigo Ranch! 🌵🌾

@Mette_P

Designer at @FundayGames. Game Director on @DDinTheWest. Author/designer of Heltene fra Avadore. GDC speaker. Ex Hitman level designer. She/Her

Aarhus, Danmark Katılım Temmuz 2011
635 Takip Edilen942 Takipçiler
Mette Pødenphant | Play Wild Indigo Ranch! 🌵🌾
I was trying to "easter egg-ninja" all team members into the game, and named a horse after our producer... Which I regret today after testing the latest build... There was a lot of (completely straightfaced) "Can I ride × now?" ... 🙈🙅
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مرح
مرح@marahfi60dahya·
مرح tweet media
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@JustinZwack Yeah pretty much... I think people in a big company is "hungry" for a "vision holder" in their proximity, and I think it happens rather organically. The LD is also often well suited, since they are so close to the game/team. But it comes with pitfalls. Burnout for instance 🤷‍♀️
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Justin Zwack 🎮 (he/him)
Justin Zwack 🎮 (he/him)@JustinZwack·
@Mette_P Can you elaborate? Do you have the feeling there's a lot in common in regards to being a vision holder and ensuring a certain experience within those rather different frameworks and scope dynamics?
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Mette Pødenphant | Play Wild Indigo Ranch! 🌵🌾
@sdgiesselmann Nice! Thanks for replying ♡ yes I can see how the narrative aspect will just demand a lot more negotiating. I've only worked on singleplayer games or games with some narratice impact. I wonder if there are other big factors (size of the studio ofc... ) 🤔
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Sven Gießelmann
Sven Gießelmann@sdgiesselmann·
@Mette_P In previous gigs, for one it was mostly 80% layout, 20% talking for the other, more a 60/40 split. I think it depends on genre and project needs. The one with lesser talking was multiplayer in this case, the one with more talking was singleplayer narrative driven.
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☆ ʟ ʏ ꜱ ☆
☆ ʟ ʏ ꜱ ☆@inkviral00·
Remade this poster design I did a while back to express some feelings about GenAI. My feelings have remained the same.
☆ ʟ ʏ ꜱ ☆ tweet media
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Kim Snaith
Kim Snaith@ichangedmyname·
GameSpew's been running 10 years. We've published over 3,000 reviews. We're on Metacritic and Opencritic. Our reviews on Google are now buried way down the listings and Google refuses to acknowledge rich data in SERPs, even though I recently implemented a new review schema block.
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Lau Korsgaard
Lau Korsgaard@LauKorsgaard·
@Mette_P How are you improving on the red dead formula? (except for the egg part)
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