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Femme de papier
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Femme de papier
@MeufFeuille
I've played these games before
Katılım Nisan 2021
201 Takip Edilen170 Takipçiler

@Str4bisme Je t'ai toujours connue défaitiste sur absolument tout les sujets, confond pas ton dooming avec la réalité
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The criticism of a game for lack of difficulty irrespective of its design is a specially idiotic one, and a plague in game criticism for many years now. This isn't the first time Yoshi suffers from this absolutely obtuse criticism from journos either. All the way back with Yoshi's Story on the N64, some critics gave the game a 5/10 on the fundamental basis of it posing no challenge, despite the game's focus being placed pretty much almost entirely elsewhere.
There is this misguided belief that videogames should be challenging to be positively received. That it should provide some hardship because it's the thing that validates accomplishments and tests the skill and knowledge of the player. The appeal of difficulty is absolutely understandable, it's a fantastic boost in dopamine if a player succeeds in something that was harder to accomplish. It's a reaction that applies to life beyond videogames. I also fully support audiovisual media that challenges the audience, that pushes the person to think and improve on some particular skill. But games don't require challenging tasks per se to be good. The notion of higher difficulties being a requirement is an inherited understanding of the medium from the days of arcades when playtime was extended by harder difficulty stages. It's an artistic choice that had merits and it helped give a stronger bang for the buck spent on that source of entertainment, especially when back then games were far more of an expensive hobby than today. (7/11)

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But then you have absolutely juvenile reviews such as the ones below. Cases where reviewers rate a work worse for not delivering a traditional platforming experience when it never was designed to be so, or for being intentionally more contained in area design rather than being more vast. The latter point is specially silly considering level structure is only the skeleton to build the meat of what's important there, which means you can have a lot of open-ended experimentation in contained spaces that make it more dense of content. For a game about trial and error to find interesting behaviors to register, you don't want the puddle deep expansive worlds that ruin many open-ended games.
Most frequently, and frustratingly, these critics are seen placing the work in worse evaluation for not delivering life-threatening challenges for the player, when the title is designed to be an interactive puzzle-solving platforming adventure rather than a game centered around overcoming enemies and avoiding death pits and such. (4/11)




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Femme de papier retweetledi
Femme de papier retweetledi

on stream du smash avec @MeufFeuille !!
twitch.tv/jotarofujo
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Oui, c'est littéralement le meilleur pokémon, évidemment que je le reconnais
J@Elite_4_J
can you identify this pokemon from its eye??
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Session Smash avec bestie en stream
twitch.tv/jotarofujo
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@MeufFeuille C'est vraiment juste pour masquer le fait qu'elle est apolitique et/ou s'en tape totalement car se sent pas du tout concernée
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