Mike

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Mike

Mike

@MichaelBerthaud

Boston, MA Katılım Temmuz 2018
147 Takip Edilen221 Takipçiler
Mike
Mike@MichaelBerthaud·
I could make all these editors a lot prettier if I cared but ya know they solve the problems they need to solve and finishing games are more important than making sure your editor is super pretty. Trade offs all around
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Mike
Mike@MichaelBerthaud·
It was only a few days worth of work to write a editor for all the components on an entity and a FILTER so that we don’t get that overcrowding problem as your game grows
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Mike
Mike@MichaelBerthaud·
Also when you wanna network your game an ECS system lends itself to be much more friendly to game state serialization than monobehaviors. Honestly it’s less about ECS and more about the engine not getting in your way and letting you control how your game data is layed out
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Mike
Mike@MichaelBerthaud·
Hello
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Mike
Mike@MichaelBerthaud·
@code what is the reason
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Mike
Mike@MichaelBerthaud·
Is it normal in sports vernacular to refer to a player as a product? This jumped off the page to me like uhhhhhh huh???
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Mike
Mike@MichaelBerthaud·
Coming soon! Thanks for playing!!
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Mike
Mike@MichaelBerthaud·
They have all this data on us and somehow we keep getting the same ads WE DONT CARE ABOUT
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Mike
Mike@MichaelBerthaud·
Coming home to a clean room so rewarding
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Mike retweetledi
Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
ironically "game design" seems to be the skill most taken for granted / ignored by new indie game teams.
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