Michel Bartz

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Michel Bartz

Michel Bartz

@MichelBartz

VP of Engineering at @kiln_finance

Katılım Mayıs 2009
458 Takip Edilen364 Takipçiler
Michel Bartz retweetledi
nixCraft 🐧
nixCraft 🐧@nixcraft·
Lmao
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Michel Bartz
Michel Bartz@MichelBartz·
Forget about AI, new Diablo 2 extension 🤩
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Eric S. Raymond
Eric S. Raymond@esrtweet·
If you are a software engineer "experiencing some degree of mental health crisis", now hear this, because I've been coding for 50 years since the days of punched cards and I have a salutary kick in your ass to deliver. Get over yourself. Every previous "programming is obsolete" panic has been a bust, and this one's going to be too. The fundamental problem of mismatch between the intentions in human minds and the specifications that a computer can interpret hasn't gone away just because now you can do a lot of your programming in natural language to an LLM. Systems are still complicated. This shit is still difficult. The need for people who specialize in bridging that gap isn't going to go away. As usual, the answer is: upskill yourself and adapt. If a crusty old fart like me can do it, you can too.
Tom Dale@tomdale

I don't know why this week became the tipping point, but nearly every software engineer I've talked to is experiencing some degree of mental health crisis.

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Kenney
Kenney@KenneyNL·
I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own! It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! ✨
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
How do I short Claude Code?
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Tom Francis 🔜🪦
Tom Francis 🔜🪦@Pentadact·
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: pentadact.com/2026-01-08-15-… I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
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Kiln 🧱🔥
Kiln 🧱🔥@Kiln_finance·
Introducing @railnet_org – the open yield infrastructure enabling institutions to build & distribute onchain strategies across DeFi, tokens & real-world yield. A new infrastructure layer for institutional yield. railnet.org
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Deepnight Games
Deepnight Games@deepnightfr·
Tenjutsu devlog 1: an Action Scene which became a Game deepnight.net/blog/tenjutsu-… It’s been ages since my last blog post, so here’s some behind-the-scenes content! Starting with the origin story of Tenjutsu gameplay. And next time, I’ll dive into deeper, more advanced stuff 🤿
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Path of Exile
Path of Exile@pathofexile·
We're doing some last minute database upgrades to try help handle the overwhelming amount of Exiles getting ready to LOGIN to Path of Exile 2. We're trying to get this done ASAP, but it may cause a short delay in the servers going live.
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Path of Exile
Path of Exile@pathofexile·
❗️ Path of Exile 2 Early Access Launch Day Thread ❗️ Today is the day! Follow this thread for updates on as we head into Early Access for Path of Exile 2. We'll also be adding information to the Live Updates thread on our website: pathofexile.com/forum/view-thr…
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Michel Bartz
Michel Bartz@MichelBartz·
@GergelyOrosz youtube.com/watch?v=u4mYGY… The full devlog for this game is on youtube, it's really interesting to see the approach. Also this is not their first success with a proven formula to operate as a small team.
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Gergely Orosz
Gergely Orosz@GergelyOrosz·
From the graphics it’s clear this is an indie and pretty minimalist game. But the way it plays has a really nice vibe to it: somehow I assumed it must have been a larger team than just a pair! I’m very impressed how such a game was built. It costs $13: money well spent for me
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Gergely Orosz
Gergely Orosz@GergelyOrosz·
Been really enjoying playing a recently released game called Thronefall (build a small kingdom and defend it; can be played in 30-minute bursts). Just learned it was built by a 2-person team (!!!) over 3 years Just incredible what a tiny team can pull off! Wow
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Benji Naesen
Benji Naesen@BenjiNaesen·
Another day where Jorgenson saved the day for Visma-LAB. #TDF2024
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Daniel Lloyd
Daniel Lloyd@daniellloyd1·
I understand why team managers don't like gravel/cobbled stages in Grand Tours. They think only about results for their sponsors ROI, and it adds risk that they normally want to avoid. My argument would be that these stages are HUGELY appealing to an audience, and likely to grow the fan base. Wouldn't it great if 5th place on GC in a few years time got your sponsors as much publicity as winning this year, because the sport has grown so much? #TDF2024
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Kiln 🧱🔥
Kiln 🧱🔥@Kiln_finance·
🚀 Good news: the EigenLayer team is working on an upgrade to this part of the system to significantly reduce these costs! 📖 Dive into this topic with our article written in collaboration with @CoinSharesCo : kiln.fi/post/the-opera…
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Michel Bartz
Michel Bartz@MichelBartz·
@BenjiNaesen Arkea or Intermarché-Wanty at WT level with team that ain't that hot. Or may be TDT if you want to dig at lower level?
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Benji Naesen
Benji Naesen@BenjiNaesen·
Let's say, hypothetically, someone bought a new PC to play Pro Cycling Manager 2024 next week. What team should said person play with on their YouTube career mode? Asking for a friend...
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Michel Bartz
Michel Bartz@MichelBartz·
GraphQL is an abomination.
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Michel Bartz retweetledi
tetsuo
tetsuo@tetsuoai·
Professor Jerry Cain from Stanford University covers C programming, emphasizing pointers and structs. He demonstrates an unconventional method to access struct fields. I highly recommend this entire 29-video series for anyone interested in C.
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Deepnight Games
Deepnight Games@deepnightfr·
Do you want to learn some easy visual tricks to produce a better game feel? I reveal those I use in my games (Dead Cells, Tenjutsu or Nuclear Blaze). It's free, playable online and open-source. deepnight.net/games/game-fee… #gamedev
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