Sabitlenmiş Tweet
Mika (MPW)
2.6K posts

Mika (MPW)
@MikaMPW
🏳️⚧️ she/they | don’t expect anything I do to get done.
Katılım Kasım 2017
1.3K Takip Edilen64 Takipçiler
Mika (MPW) retweetledi
Mika (MPW) retweetledi
Mika (MPW) retweetledi

New adventures are blooming in DELTARUNE Chapter 5, coming to Nintendo Switch 2 and Nintendo Switch on June 24 as a free update! #NintendoDirect @UnderTale
English
Mika (MPW) retweetledi

@ApumpkinGal02 @ApolloReforged Both Season 3 and Chapter 1 Season 3 are valid. Most people use the latter to not get confused with whatever the current chapter's season 3. It's retroactively referred to as Chapter 1 since the first labeled chapter was Chapter 2.
English

@ApolloReforged I mean be rusty to Fortnite lore but wasn’t it just season 3 no chapter ?
English

Chapter 1 Season 3 /// Chapter 7 Season 3


Magick@magickbones
The current state of the 2018 s3 battlepass
English
Mika (MPW) retweetledi

If this post makes you angry, please take a moment to self reflect on that.
Yall means all. That means all people deserve love. All people deserve to be treated kindly. The rainbow represents more than pride. It is a symbol of love and inclusion, regardless of orientation, gender, or religion.
If moving with love and kindness is not possible for you, you are in the wrong place.
Clover 🍀🐮@MooMooClover
❤️🧡💛 Yall means All 💚💙💜
English
Mika (MPW) retweetledi

Shoutout to one of the games of all time

Terraria🌳@Terraria_Logic
Terraria celebrates 15 years! 🎉
English

@Prazkat Actually there is with the beta art of Transfigure, but currently, you can only see it by going into the game files.

English
Mika (MPW) retweetledi

When id Software published Wolfenstein 3D (before my time), the way to find the secrets was to walk all around the level, bumping into every wall. When I joined id Software, John Romero told me that Doom would be different. One of the fundamental rules was that EVERY secret in Doom had to have a hint. The wall might have a different texture, or be offset. Or something.
Looking back, John didn't always follow his own rule, but I did. One of my favorite secrets was only visible on the minimap, where I hid an arrow pointing directly at the secret door. The arrow wasn't visible in the real world. You can see it below.
Partly because of John's rule, I feel that no trap in any game, even a tabletop roleplaying game like Call of Cthulhu or D&D, should just go POP! and surprise the players. There ought always be a clue. Maybe the deadly door handle is shaped like a cobra head. Maybe there is green liquid dripping from the chest's lock. Maybe the super valuable treasure is atop a glowing pedestal with no obvious wards or barriers (I've used this one a lot).

English








