

You have no idea how significant this is..
MindHash
1.5K posts

@MindHash777
Co-Founder @GoNeuralAI & @SPARQWORLDS Turn Words into Worlds 🙌 The Future is $NEURAL 💪


You have no idea how significant this is..




"Mi mi mi why don't you just launch already?" Well, apart from the already insanely complex game engine itself, we literally have 50+ backend services, dashboards, control systems and more that we are running for SPARQ. This is not a quick deploy, it's an insanely complex, multi-region, production cluster with redundancy and security systems, as well as massive auto-scaling etc. Here are just a few services that are not security sensitive that I can share. The production setup is now complete, but yea.. The $NEURAL team isn't fucking around with this one.



Ngl, this week is quite a rollercoaster of emotions. On one hand our production cluster for SPARQ is ready, and we are doing final tests before launching our beta on Steam. 1 1/2 years of work and now it's finally about to get into the hands of the creators we built it for. On the other hand, $NEURAL has been hit unexpectedly by an old KOL exiting all of his ETH token holdings, including all hus 1.3% of the supply of $NEURAL within 24h. In low volume market situations, this is obviously less than ideal and it came very unexpected. Nonetheless, this doesn't change what we are working towards; Redifining what it means to create games, and to experience them. Creating new markets - in this overlap of crypto, AI and gaming - people can't even imagine yet. No matter what, we will keep pushing til we achieved this goal 🤝

There are only a few steps left for @SPARQWORLDS to go into beta on Steam next week: 1. Finish setting up the production cluster (almost done) 2. Merge in a few more updates (in progress) 3. Test everything inside out (again) 4. Launch Some highlights we are launching with: - Insane AI Agent support (via MCP or in-engine agent) - Real-time multiplayer editing - Destructible voxel-terrain - Asset and character library - Fully customizable editor - Our own package manager (SPM) And so much mooooore. Purpose-built for a new generation of game creators, coming very soon 🫡









The steam page for @SPARQWORLDS is live for a week or so already btw, and has received thousands of impressions and quite some wishlists already organically (without us doing literally anything). It's insane how much progress we made and what level of quality we are able to deliver on our first, larger scale beta launch. We just haven't announced it because it's pending a full visual update with better screenshots and videos, which it will get next week. Now that we are transitioning from "can't show much yet" to a full-blown beta on Steam with thousands of participants over the next month, we also reworked the landing page completely and it will be heavily focused around actual visuals. It will go live next week too. We are also migrating sparq's page to a new domain that feels more premium at the same time. Our closed beta on Steam will launch in less than a week - will discuss details and further timelines in a quick livestream later today. On top of that we will discuss its massive impact on $NEURAL, how we see the next months and prepare for it. July and the months beyond are shaping up to be the most important months in $NEURAL's history, time to lock in even more 🫡