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MindHash

MindHash

@MindHash777

Co-Founder @GoNeuralAI & @SPARQWORLDS Turn Words into Worlds 🙌 The Future is $NEURAL 💪

Neuraverse Katılım Nisan 2024
526 Takip Edilen5.4K Takipçiler
MindHash
MindHash@MindHash777·
this is the energy that kept us building. when the market was bleeding, when everyone said it was over, when the easy move was to quit, holders like you reminded us why we started. the future isn't almost here. it's here. SPARQ just dropped. launchpad incoming. strapped in with you. let's ride. 🚀
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MoonAnon
MoonAnon@MoonAnon84·
@MindHash777 Still here, still bullieving in $NEURAL In a few months they will say we were lucky, but we do know that we held through all the up and downs with conviction and two massiv diamond balls. The future is $NEURAL 🔥 and the future is almost here... Strap the fuck in. Soon. 🚀
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SledgeTroittº
SledgeTroittº@Troitt·
@MindHash777 Incredibly proud of the journey and already looking forward to what the future holds for $NEURAL 💚
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Hacubi
Hacubi@PlayWithHacubi·
@MindHash777 $NEURAL web3 gaming take over soon 🔥
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NeuralAI
NeuralAI@GoNeuralAI·
two years. actually insane. a lot has happened, a lot has been built. milestones hit, updates shipped. this year, we're doing it again, and even better than before. happy 2nd anniversary $NEURAL 💚
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NeuralAI
NeuralAI@GoNeuralAI·
with most game engines the learning phase is longer than the actual building phase. that's why SPARQ was built to get you from idea to building 20x faster.
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Neuro
Neuro@neutanent·
Which version do we like more? Bronze or Green? This is for our dummy character in SPARQ.
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NeuralAI
NeuralAI@GoNeuralAI·
watch the full clip to hear why innovation city rak was the right call for SPARQ
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Neuro
Neuro@neutanent·
The $NEURAL dev team prepping for beta 🫡
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CryptoBossNL
CryptoBossNL@CryptoBossNL·
Beta launch day for @SPARQWORLDS @GoNeuralAI Look what @neutanent just send me? Brother if this doesn't get you excited then you need more then just a blue pill $NEURAL
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MindHash
MindHash@MindHash777·
Great piece from @FunkyKV on the $11 paywall thesis. Agree with most of it, but I think the diagnosis is slightly off. F2P didn't kill web3 gaming. Bad tokenomics killed web3 gaming. The games mentioned: Pixels, Axie, the 93% that died - they didn't fail because they were free. They failed because they designed economies around extraction instead of value creation. Free entry + token emissions + airdrop farming = death spiral. We've seen this many times. But free entry isn't the disease. It's just the vector. The Actual Disease: 1. Games that aren't fun enough to play without financial incentives 2. Token emissions that require constant new money to sustain 3. Rewards that flow to extractors instead of builders/players 4. No actual revenue model beyond "number go up" Pixels didn't fail because it was free. It failed because it gave away more in rewards than it earned. That's a tokenomics problem, not an access problem. Where The Thesis Is Right: The $11 filter is real. Bots don't pay. Farmers think twice. Commitment at the door changes behavior. The data on Gigaverse, LOLLand, LootSurvivor is undeniable. And this part is crucial: "Free-to-play games have a dirty secret: they need whales to subsidize everyone else. The top 2% of spenders generate 50%+ of revenue." This is the actual problem. Web2 F2P is built on gambling psychology. Web3 tried to copy that model AND add token speculation on top. Double extraction. Of course it collapsed. But Here's My Pushback: The paywall thesis works for certain game types. Skill-based competitive games, premium experiences, tight communities. It doesn't work for everything. Roblox is free. Fortnite is free. Minecraft was $20 once then free updates forever. The biggest games in history didn't charge per session or require entry fees. What they did have: sustainable economics where value created > value extracted. The Real Thesis (IMO): It's not free vs paid. It's sustainable vs unsustainable. A game can be free if: - Revenue comes from transactions, not emissions - The economy has real sinks, not just printing - Players create value that others want to buy - The game is actually fun without financial incentives A game needs a paywall if: - It can't solve the bot problem otherwise - It can't sustain free users economically - Community quality matters more than scale What We're Building With SPARQ/Neural: Not prescribing one model. Building infrastructure that makes sustainable economics possible either way. - Creators keep 25-85% of fees (scales with success) - No emissions based rewards; revenue from real activity - Fees flow to burn + stakers + ops (Trinity model) - Games can be free or paid; economics work regardless The $11 thesis is valid for many games. But the bigger unlock is making sustainable economics the default, regardless of access model. The games that win in 2026+ won't just charge at the door. They'll build economies where every transaction creates value instead of extracting it. That's the actual fix 🫡
Funky@FunkyKV

x.com/i/article/2031…

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Bob
Bob@menno43394385·
The gaming industry is worth over $300B. Yet building a game still takes years, large teams, and millions $. 250M+ creators already have audiences on YouTube, Twitch & TikTok. They have ideas & communities, but not the tools Yet… Ai game engine Beta in 4 days $NEURAL
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