Miocchi
149 posts

Miocchi
@Miocchi478745
i really hate this App and deleted my main account years ago. My only reason being here is Hytale.





final thoughts on new urn in deadlock - good concept that needs polish - mid location is too snowbally (win fight=mid 99% of time now past 15) - punch and dunk time is too fast, should be frozen timer while enemies are near urn to allow a real teamfight - need draft asap



THIS IS NOT FAIRRRR😭😭😭😭





Toilets and changing rooms must be used on basis of biological sex, guidance confirms bbc.in/3PuDmTl


League of Legends is a lot harder than Deadlock. In fact, I no longer think it’s comparable. I don’t think it CAN be comparable with Deadlock’s current systems. That’s not to say that DL is an easy game at all bt! I still think Deadlock’s mechanical ceiling COMPLETELY blows League’s out of the water, and the macro aspect isn’t too far behind League’s either. However, n of that matters when the game holds your hand by injecting a gold-hack onto your account as a reward for getting your back absolutely blown out in lane. My sudden jump in opinion between games comes down to literally 1 factor. Punishment. In LoL, snowballing and the ability to 1v9 carry off of winning lane has been massively toned down over the years. It’s actually basically nonexistent today compared to 10 seasons ago, where you’d land 2 solokills on good wavestates toplane and be 4 levels up on the lobby 10 minutes later. However, there’s still a significant degree of punishment you’ll face from making stupid mistakes in lane. Make consecutive mistakes in lane and you can outright ruin your entire game, nearly irreparably. Deadlock in it’s current state is basically the polar opposite lol. Sometimes, you can actually die 4-5+ times in lane and only be marginally behind (sometimes even if your team gets the comeback urns) 10 minutes later. I think it’s a combination of comeback mechanics being WAY too strong and a lack of a 3rd neutral objective. Obviously, it’s also cause of a general lack of coordination resulting in more throws, but this is an unfixable problem. Welcome to solo queue ladders in team based games 😭 I still think Deadlock’s mechanical ceiling COMPLETELY blows League’s out of the water, and the macro aspect isn’t too far behind League’s either. None of that matters when the game holds your hand by injecting a gold-hack onto your account as a reward for getting your back blown out in lane. I also do think the souls system makes snowball very tricky to balance, since gold and exp are combined into 1 resource. Making snowball a tiny bit higher can tip the scales and make mid-game demons (Mina Celeste Yamato Apollo etc) completely thanos exodia overpowered, they are already strong af LMAO. I’d honestly like to see a non-money related neutral objective (LoL dragon soul equivalent) put into DL before nerfing comeback souls. OBVIOUS DISCLAIMER: All of this is subject to change since DL still isn’t complete. But, as of now, I just don’t think DL is punishing enough to compare to LoL in difficulty.



Abandons must be before first blood for a match to not be scored. #deadlock ............................................................ + citadel_first_blood_disables_match_not_scored



@OgundimuFist i don't think support viscous is your calling based on your healing











