Modkiq
3.6K posts

Modkiq
@Modkiq
Community and Beta Squadron guy for @devolverdigital | Platform Fighter snob
🇳🇴 Oslo, Norway Katılım Temmuz 2015
2.2K Takip Edilen229 Takipçiler

Why is it playing through the fire and flames
DiscussingFilm@DiscussingFilm
An in-universe commercial for Cap’n Clark’s Ottoman Empire from the ‘BACKROOMS’ movie has been playing on various TV channels.
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It's not Parappa the Rapper.
It's not Fire Emblem
It's not Guitar Hero.
But if our indie game reminds you of them…
We're probably doing something right.
Fourleaf Fields 🌿 - Wishlist now!@BEHEMUTT
🌾 It's not Stardew Valley. 🗡️ It's not The Minish Cap. 🌸 It's not Fields of Mistria. But if our indie game reminds you of them… We're probably doing something right!
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So the molds for this would be a bit expensive compared to a typical button mold.
Would folks be interested if we had a sort of 'pre-order' page where you could reserve a set, with a future delivery date?
Mitch - Design & Gaming Hardware@MitchHHL
Some cool color opportunities are possible : , D
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Learn more about the soundtrack of Denshattack!, an arcade 3D platformer game where you flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. #IGNFanFest
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My heart goes out to the developers at 2XKO. Fighting games are a tough genre even when you have a killer team and make a lot of great choices. We know it for sure as we let go of a quarter of our team this past month so our company could stay operational.
Social media has made this kind of news worse, because everyone is so sure they know best and they feel obligated to share it to the void.
But there are hundreds of reasons behind any success or any failure in this industry. Little details within the control of the development team and some outside their control that determine which games succeed and which games struggle.
Go read any discourse on social media when a game shuts down or a new game pops off. You’ll find people simplifying down to one reason that makes sense from their perspective. This game was free to play and this one wasn’t. This game was 2d and this game was 3d. This game had too many samey characters and this game didn’t have enough. This game was too similar to that other game I like and this game was too different.
But the truth is somewhere in between all those opinions. And there are likely many more reasons outside the common discourse, which often focuses on the surface level issues. We see so much more discussion around negative news because people feel validated when something didn’t click with them.
You see less people arguing why Street Fighter 6 or Fortnite are doing great because “it’s obvious.” But if you asked 10 people who play those games why they like them, you might get 10 different answers.
But the way social media rewards sharing dunks and I-told-you-so’s and arguing about them as much as possible only creates a bigger rift between developers and players.
Developers know what they were able to achieve with the time and resources they had. They know what their strong points are and where they wish they could improve. What they don’t know is if the good aspects will resonate enough to make up for the bad or allow them the funds to improve the game as time goes on.
Fans have the benefit of hindsight in a lot of these cases and even then, you can find so many takes that age like milk when a game has a great launch week then tails off or struggles out the gate then builds up momentum over time.
I guess what I’m trying to say in this long rant is that maybe Sakurai was onto something when he asked Max Ketchum if he had ever made a game.
I’d also like to say good luck to all those affected in today’s layoffs. If I was in a position to hire anyone, I would be sending messages right now. But unfortunately fighting games are hard and we’re only focused on keeping our team together for our next big update.
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Watching twitch clips in @ladybirdbrowser kinda works!
Performance needs more work (slow load, tons of frame drops, etc) but man this is pretttttttty cool 😃
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First, regarding your comment that some of these videos do a “~ better job than the games.”
What genuinely concerns me is that this kind of statement reflects a fundamental lack of understanding of technological history and chronology.
Reacting reflexively to the final output, without any grasp of the process that led there, ends up revealing more about your own approach to learning than about the work itself…and that is something you may want to reflect on.
It’s like asking,
“Why didn’t they use naval gunfire at the Battle of Artemisium?” or
“I was watching WWII footage and wondered why they didn’t just use military satellites for reconnaissance. That would have been far more efficient.”
Or, to put it more plainly, it’s exactly like sitting in a revival screening of a pre-1980s film and hearing the couple in the next seat whisper,
“Isn’t this kind of lame? They could’ve done it way better with drones and CGI.”
That painfully clueless conversation…the kind that makes you quietly sigh and wish they would stop talking…is almost a perfect match (my experience).
To begin with, the video you’re pointing to is itself one result of training on visuals we created and stories we designed. While the presentation may appear photorealistic on the surface, the character interpretations diverge significantly from the original, the visual expression still carries a strong sense of inconsistency, and when it comes to language..both spoken and written—the sense of unnaturalness remains noticeable
(almost as if the kinds of localization mistakes we humans make had simply been amplified).
What can be properly and legitimately evaluated here are the remarkably rapid pace of AI’s technical advancement and the fact that, from a cost perspective, it continues to become increasingly advantageous over time. Those aspects are genuinely impressive and absolutely worth acknowledging.
However, that has nothing to do with declaring this a “better job,” nor does it validate the judgment behind that conclusion, or serve as any meaningful assessment of creative ability.
We work in a technology-based profession. Given the nature of our industry, its convergence with AI is not a matter of choice but an inevitable trajectory. But watching your reaction reminds me of myself back in 1990, when Photoshop was first released.
I excitedly told my older sister…who was already a professional manga artist
“See? The age of hand-drawing is over!”
as if I had personally discovered or invented Photoshop. Looking back, it feels oddly nostalgic.
Ah… I see now.
What I’m really looking at here is my past self.
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🚨 NEW: One of the largest COVID-19 vaccine studies ever (28 MILLION people in France) just dropped.
Results?
• 74% lower risk of death from severe COVID-19
• 25% lower risk of all-cause mortality
• No increase in 4-year mortality
• Vaccinated people had lower risk of death from any cause.
In short: mRNA vaccines weren’t just safe — they were protective across the board. 🔥📉

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