Um roguelike de ação com uma pitada de creature collection! Com uma história bem profunda e divertidíssima!
Projeto feito em colaboração com @MaxPalaroYT
O mais novo projeto da Epopeia Games está no ar! Adicionem à lista de desejos!
@Monckay_@Guruith Blender da uma liberdade mt boa pra testar, ent pra montar um visdev de oq ele quer alcançar é uma boa, mas pra resolver msm, como o fluxo dele tá no Maya acho q seria mais configurar mais o Arnold e brincar com a pos, usar bem multi pass etc
Gotta imagine there has to be a better Maya Render Engine for Toons styling than what Arnold has right? In general toon styling is hard on flat surfaces but just with the materials Arnold has, I don't feel like I have much control or many features. I want more cartoony
@Guruith Tbh, i have very limited knowledge for Toon shaders, but from what i've tested, blender has given me the best results, and the easiest set ups.
@ThatBram0101@NicCrimson@Hytale Ooh okok gotcha! Thanks so much for the reply, i will try to adjust MiEx so i can export it!! <3 (Great job on the program btw)
@Monckay_@NicCrimson@Hytale In that case you would need to create your own block state and block model files so that MiEx knows how to export out those blocks.
But most modded blocks are just directly supported
Full @Hytale support in MiEx is now here!
You can use MiEx to export out Hytale worlds into animation software like Maya, Blender, and others.
And it supports mods as well! (When located in the mods folder inside of the world save)
Get it here: github.com/BramStoutProdu…#Hytale
Just wrapped a massive animation project for @Joll_MC! Couldn’t be happier with how it turned out 🩶
📬Commissions are open again!
#minecraft#art#animation