monome.studio

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monome.studio

monome.studio

@Monome_Studio

Hey guys, I'm the developer of This Is No Cave!

Paris Katılım Ekim 2024
53 Takip Edilen448 Takipçiler
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monome.studio
monome.studio@Monome_Studio·
We just released version 1.4.0 of our #indiegame This is no cave! We spent one month working on it and we tried to improve the gameplay for both hardcore players and newbies. We also added a big secret in the game, can't wait for people to find it! #gamedev #platformer #runnergame
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monome.studio
monome.studio@Monome_Studio·
We added a big secret in our #indiegame. The first player who will execute the secret in hardcore mode will get an original of the first hand-drawn key art of the game. I can't wait for people to find it! #indiedev #platformer #roguelike
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ThisIsGudLife
ThisIsGudLife@ThisIsGudLife·
@Monome_Studio Well done, and thanks for sharing this as we don't get to see the behind the scene numbers. Super helpful. Would also appreciate if you can share how you got to 11k wishlists with little to no marketing budget? What would be your top 5 recommendation for marketing?
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monome.studio
monome.studio@Monome_Studio·
Our #indiegame has been out for 3 weeks on #steam, time to share the numbers! We launched at 11k wishlists, made 1800 sales, our current refund rate is 10.3%. We have 77 positive reviews and 1 negative one. We're very happy with the outcome, thank you for your support! #gamedev #indiedev #postmortem
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monome.studio
monome.studio@Monome_Studio·
Our #videogame already has some advanced techniques: chain slinging is when you time your propelling with the hook without swinging, and wavebursting is when you slide on the floor to gain speed. We voted for the name on the discord server. #gamedev #platformer #runnergame
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monome.studio
monome.studio@Monome_Studio·
We added a hardcore mode in our already pretty demanding #precision #platformer #indiegame: no checkpoint, 1 hit = 1 death, speed x1.5.. We thought only masochists would play it. Turns out all #speedrun players prefer this mode to the classic one. #gamedev
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monome.studio
monome.studio@Monome_Studio·
@trollymog Thanks a lot, please ping me when you do, I love seeing streamers die in my game, it helps me understand which deaths are fair and which are frustrating.
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Trollymog
Trollymog@trollymog·
@Monome_Studio No worries! My chat enjoyed seeing me die 8 billion times. :D I'll hopefully have the stream up on YouTube later this week.
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monome.studio
monome.studio@Monome_Studio·
@PeekyChew Right now it's only this dark cave style, we plan to work on act 2 which will happen in a jungle, then on act 3 which will happen in the bowels of a giant creature. We had to release 1/3rd of the game due to lack of funding.
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Echoes of Tomorrow | Wishlist on Steam!
@Monome_Studio I saw this on Reddit at some point and remember thinking of how eye pleasing it is. The particle effects especially look good. Are there different coloured/brighter levels, or are they all in this darker style?
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monome.studio
monome.studio@Monome_Studio·
We focused all the #gameplay of our #indiegame on momentum: our goal were for players to feel the flow and be frustrated when their momentum were cut because of an error they made. Players seem to like this in our game. #PixelArt #PCGaming #gamedev
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monome.studio
monome.studio@Monome_Studio·
@nanimonull We actually have that for multiplayer but in single player we chose to keep the cameras fixed. I'll see if I can improve them on this level though.
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nanimoの🍂🌧️
nanimoの🍂🌧️@nanimonull·
@Monome_Studio I would like to see some camera lookahead / lerp-ahead based on player velocity. (Right edit) It is not very useful to see so much of where player has already been / is moving away from. (Left screenshot)
nanimoの🍂🌧️ tweet mediananimoの🍂🌧️ tweet media
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monome.studio
monome.studio@Monome_Studio·
We spent 3 years looking for a publisher without any success. We ran out of funds and decided to release 1/3rd of our #2DPlatformer #SpaceGame for 1/3rd of the price. Our goal now is to get enough money to develop part 2. #gamedev #runnergame
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