Moonwell Games retweetledi
Moonwell Games
282 posts

Moonwell Games
@MoonwellGames
Making a narrative driven action-adventure game Last-Ditch Effort featuring cool combat and a branching story with time travel. Founded by @ioruko @TsoiArsenii
Katılım Temmuz 2021
10 Takip Edilen32K Takipçiler

@jdzombi_ Thanks JD 💜 Hope to drop more art and animations soon😊
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@ioruko @cha2moonie WHOLESOME!! i am so excited to see more art from Last-Ditch Effort as well💙 :>
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My sister is posting on Twitter now, go give her a follow 🥹💜
✨@cha2moonie✨
(check out her art I reposted below🙏)

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Moonwell Games retweetledi

@jiushieryi Thank you! Oh well 😅 I guess it can't be helped that our media gets stolen, but glad you found us!
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@MoonwellGames It looks really great. I have just discovered the game since your animation is being used by some Chinese game companies to advertise their games. But I’m already a fan of it, everything looked so good, can’t wait to play the game.
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Moonwell Games retweetledi
Moonwell Games retweetledi

Last Ditch Effort looks like a first-class effort and a clinic in animation and juicy punches and style. HAAARD! 👊
Slick #FGC style counters, combat, secondary animations, and fluid movement.
Let's go!
@MoonwellGames twitter.com/i/status/16088…
Moonwell Games@MoonwellGames
Last Ditch Effort game development will continue in 2023 😉
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@Arekkz Thank you so much Arekkz 😳 We love your videos on Monster Hunter
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@Holocrons_Gate The end of the animation ('chiburi') is cancellable by some actions like dashing, so you can flow into a new combo while the emeny is staggered
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@MoonwellGames I see, sounds great then. Out of curiosity, can you act while that second slash is happening? I think it'd be a great way to start some combo fluidity
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@schrepfler Not yet on Steam, we will make an announcement when it's up!
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@Holocrons_Gate Of course you don't have to wait while you are in the stance (although you can), just press attack as soon as you finish the dodge to counter attack at will 😊
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@MoonwellGames Maybe this is just me, but I think the counter should be a tad bit faster. The enemy reset into a neutral stance, which means they’d have time to block. Counters should be a more “blink and you’ll miss it” kind of thing, imo. Regardless, it looks great
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Moonwell Games retweetledi
Moonwell Games retweetledi

Hi, I'm ioruko, pixel artist and animator 💜
Here are some animations I made for my game Last Ditch Effort 🔪🩸#portfolioday
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