
NO REAL GAMEDEVS IN CRYPTO AND NETCODE ON WEB SUCKED UNTIL THIS YEAR if you want me to be honest imo its been partway technical issues (lets assume you are integrating crypto into the economy like its not crypto, but instead its seamless for users) THERE ARE NO GOOD WEB MULTIPLAYER GAMES why? because we took until this very year to allow browsers to use a thing called UDP. most internet uses TCP, safe and slow. but you cant use this for a competitive multiplayer game it will lag you insane. crypto games need to live in web to get wallet access so your pretty much dead in the water until this year. ROBLOX HAS SHITTY NETCODE THOUGH true and thats why you dont see a single high level competitive game and adults dont really play roblox. they are funny casual games and right now u can cheat in them easy. this is changing soon and roblox has server auth in beta now. ARE YOU SURE IS THAT THE ONLY REASON no, name one gamedev who ever made a crypto game. you cant can you? thats right crypto has NO REAL GAMEDEVS. i know because i came from the gamedev community on twitter (fuck gamergate why i came to crypto to gamedev, they iced the white man out) and i have not seen a single real gamedev. WHAT ABOUT THEM CRYPTO MMOS everyone except gooners hate the asian slop micro transaction mmos. this is not world of warcraft and is not even close. also mmo's have a content generation problem that can only be solved with a blizzard size team (until ai thats why im cooking now) and they are so far the only ones to really pull it off. i know a lot about mmos because i tried to make one solo. and i did it was a real game on steam. but it also got a million views from a youtuber ripping me for making a bad mmo. i would care but uhhh know anyone else who made an mmo solo? didnt think so lmao SO ARE WE SCREWED yea i mean you all might be but im making my own ai augments gaming platform to compete with riot, blizzard, and steam. crypto replaces all of steams marketplace instantly. but i control all the games on the platform and can now make a unified game economy and progression systems that ties all the competitive skill based games together i used claude code along with quake 3 source and valorant/overwatch netcode blog post to create a AAA fps in 6 weeks. it took me two weeks to make a minecraft clone. before opus i took two months to make a moba. using AI i will be able to recreate every top competitive multiplayer game while stealing every new update that comes out for all of them, augmenting it with ai to make it even better. if blizzard and riot dont embrace ai i will pass them up with an AI generated codebase before this years end HOW CAN U BALANCE ALL THESE GAMES AT ONCE 1. ai agents already sit on the game server watching game logs for bugs 2. they are watching in game chat and ALL social media for players complaining about bugs and general complaints/complements 3. ai agents will modify the droprates and other economic levels to balance out the economy so we can avoid the classic mmo inflation problems 4. all of the data i collect will then be dumped back into our production pipeline, creating a feedback loop thats impossible to beat without ai UNTIL WE GET REAL GAME DESIGNERS COOKING IN CRYPTO, GAMES ARE DEAD SO CHECK OUT @MoreRightDAO


