Morslupus

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Morslupus

Morslupus

@Morslupus

None of urs. Katılım Haziran 2010
188 Takip Edilen33 Takipçiler
Morslupus
Morslupus@Morslupus·
@KweebecCorner We need a wall of “Weirdly Honest things said about Hytale” and put this on it
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Morslupus
Morslupus@Morslupus·
@KweebecCorner No kidding! Definitely getting some Tennogen vibes from this and I love it.
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Morslupus
Morslupus@Morslupus·
@Simon_Hypixel Honestly? It'll be worth the wait. We've waited this long for Hytale. I'm willing to be here for the full journey and to see the full vision someday.
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Simon
Simon@Simon_Hypixel·
@Morslupus Im saving it up for chapter 3
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Simon
Simon@Simon_Hypixel·
Physics is slowly being introduced to Hytale... now imagine where the game will be in 2+ years! Big things are coming!
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Gothalion
Gothalion@Gothalion·
Um. Holy fuck Hell yes
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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Sam🍒💋
Sam🍒💋@Valk__Phoenix·
THE STREAMATHON STARTS TOMORROW! I'm so excited to get it started so I can move past the pre stream panic phase and not worry about my internet behaving or not. There's got so much planned and it all begins tomorrow at 11am💜
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Morslupus
Morslupus@Morslupus·
@DARUSSIANBADGER Not sure if you’ve seen it yet, but there’s a mod that expands the Coop player limit from 3 to 12. It’s hilariously good fun when you do it on the max difficulty
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Morslupus
Morslupus@Morslupus·
@Simon_Hypixel @Chayzur I forget where I heard it, but you talking about this makes me think of an old saying: “First you build down to lay a good foundation. Then you build UP.”
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Simon
Simon@Simon_Hypixel·
I don't think people fully comprehend how the game will change over the next few years: Cubic chunks, shaders, crafting overhaul, dungeons, ui, minigames, bosses, PvP, itemization, combat, and much, much more. It's like we barely got a game engine right now; there was literally no gameplay content when we got the game back. We have been hiring lots of great talent lately, and it's a very exciting future. With the team we built in just a few months, we can deliver the full vision; it's just a matter of time. I am actively blocking all new content in recent updates, saving it for Chapter 1 and so on. The hardest puzzle to solve is production with good efficiency, so we can deliver the vision to the players as soon as possible while ensuring we don't grow into a large studio that can't steer the ship on a dime when required. It's working amazingly so far, a bit harsh on people like me, who need to be aware of almost every aspect of the game, but it's a necessary burden in the short term to make sure I assign the right people in the right positions. Will open new critical roles, such as gameplay designer, very soon, to support our vision and execution.
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Chayzur
Chayzur@Chayzur·
a year ago, i remember thinking that all hope was lost for everything that i anticipated, the game that had everything i was ever looking for, and the future of my channel. now i wake up and play hytale daily, and simon is actively talking about big updates. we went from nothing, to early access launch. i think the craziest part for me, and what gives me motivation to continue to play the game and make content on it, is the community, and to think about how drastically different this game will be in 6 months, one year, and beyond from now. what an insane timeline we live in. i love hytale
Simon@Simon_Hypixel

@GeilsonMen21628 all armors / weapons / monsters will go through complete rework chapter 2 will see quite a lot of changes in that regards

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Ashmonster
Ashmonster@ashmonsterftw·
Live | MOLE
Ashmonster tweet media
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Morslupus
Morslupus@Morslupus·
@grip_xr Maybe add something with Spectator turrets? Have static locations that Spectators can take control of and assist the turret. Maybe not gain control of it, but a small mini game to preload the magazine or help with reload while racers are in range.
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Morslupus
Morslupus@Morslupus·
@grip_xr Cont.: -Triggerable Environmental Hazards. Split Second did this to an extent. Swap paths, turn on/off turrets, cause big explosions that'll knock people to the side, etc. -Enemy Ai that harasses you. My brain thinks of the Tuscan Snipers during the Pod Race.
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GRIP XR - Combat Racing game *wishlist on Steam*
We're wanting to go a bit more abstract with this game, putting the cars in space, adding gimmicky mechanics, and other more wacky stuff. Got any suggestions for an experiment? Drop a comment ⬇️
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KC Hytale
KC Hytale@KweebecCorner·
Wtf bro
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Morslupus
Morslupus@Morslupus·
@grip_xr Was watching some old arcade racing videos and came across Split/Second and thought up a question: Will there be Environmental effects players could activate/turn off like in the first game?
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Morslupus
Morslupus@Morslupus·
@grip_xr @Kickstarter Oh I’ll be backing it alright… On a separate note, my brain thought about reaching out to YouTubers and Streamers to see if anyone would wanna try the game when it launches.
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Hytale
Hytale@Hytale·
📢 Hytale’s Update 5 is now LIVE! 📢 Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a new Social Sidebar with a friends list and Discord integration! ▶️ Read it here: hytale.com/news/2026/5/up… FEATURES & HEADLINE UPDATES - Trigger Volume Tool - Controller Support - Social Sidebar & Discord Integration - Server Discovery - 1 hour of new music - 9 New Emotes + Updated Emote Wheel - Prefab 3D Previewer - Simplified Chinese is now in-game - Launcher now supports older versions of the game Thank you for all your continued support and feedback! 💚 #Hytale
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GRIP XR - Combat Racing game *wishlist on Steam*
We're an indie studio of 8 people, and we make combat racing games. With GRIP XR we wanted to pull even more inspiration from games of the PS1/PS2 era (Rollcage obv being one of them) and combine it with some new mechanics and features. It's still WIP, but try the Steam demo!
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