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M O T I L O L A

M O T I L O L A

@MotiBanks

Now finding my path in security | into OS by choice | questioning the underlying structure of existing systems

Ferris wheel Katılım Temmuz 2022
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M O T I L O L A
M O T I L O L A@MotiBanks·
You never know how ignorant you are in a particular sector. Until you start intentionally learning about it. Dang! Me to O.S rn💀
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ʜᴜɴᴛᴇʀ™@storyhunterkaz·
@MotiBanks Keep going🔥🔥🔥 You'll soon bump into something that'll change the world!🔥🔥🔥
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M O T I L O L A@MotiBanks·
I'm not sure what to post . . . . But hey, I did make progress in my studying of 3D graphics programming... I'd say it's fun for sure Played games (like Payback 2, some racing games) to see some of the concepts I was learning about in action Did a bit of programming with OpenGL I'd say I still have a long way to go, and I'm not sure what's next or how long this is going to be for I had to question everything literally😂 I'd put it out on my GitHub this week
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Sergey Kosarevsky
Sergey Kosarevsky@CorporateShark·
Some late-night vibe coding with Claude. This time I tried implementing the paper "Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing" (by Pascal Gautron) using LightweightVK. The starting point was a basic working ray-traced AO demo without spatial hashing which I already had - just stochastic noise jittered every frame. The main goal was to push the visual quality to a level I personally consider acceptable. It’s still not production-ready (the code is pretty unoptimized and messy), but at this stage I was quite happy with the visuals. I'd rate it about 4 out of 5. Claude started off very strong by outlining the required changes to support the new spatial feature: a list of new buffers, updates to the GLSL/Slang shaders, and modifications to the rendering loop. The first iteration didn’t work at all, but after about 10 minutes of refinement, Claude managed to get the first working version up and running by itself. At that point, once the first version was working, it started mixing cached AO with directly ray-traced AO in the same frame and kept insisting the task was complete. After I explained the issue, Claude fixed the problem in two iterations. The real visual work started after that. The naive spatial hashing implementation led to rapid hash table thrashing. When it came to heuristics, Claude wasn’t much help. That part required a lot of manual intervention from my side - going back and forth, suggesting specific heuristics to try (“do this one and this one, then I’ll compare them visually” etc.). After roughly 4 hours of work, this is the result you see in the video. 🤗 Running on Samsung Galaxy S26 Ultra.
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M O T I L O L A
M O T I L O L A@MotiBanks·
I haven't been posting much :) Cause where I am at now, I am observing and questioning how I had always seen movies and 3D games to be.... sheesh Yeah, I'm going a lil too in-depth on 3d graphics than I should.🙂
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M O T I L O L A@MotiBanks·
I messed up the happy bunnies' ears tho💀
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M O T I L O L A
M O T I L O L A@MotiBanks·
This is what way too much curiosity does to a human. I don't even know how I found myself here. Let's just say I really wanted to see how pixel artists draw stuffs But hey....happy bunny, sad bunny gif looks cute😂😂
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M O T I L O L A@MotiBanks·
Spent a lot of time this week and the last week, just purely experiencing, observing and writing down observations I tried to put some out it on my github cause it seemed like a good idea 3hours ago🙂 github.com/MotiBanks?tab=…
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M O T I L O L A
M O T I L O L A@MotiBanks·
Screens work the exact same way as our vision🧐 So behind every screen are pixels, and these pixels use three colours (RGB: Red, Green, Blue) to create every other colour we see. Just by adjusting the intensities
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Tim.0x 🦇♟️
Tim.0x 🦇♟️@whoisetimfon·
End of an era! I’m proud to say I contributed to the weekly newsletters which have reached these 33K readers. I’ll also like to thank @0xTakeProfits for giving me a chance to shoot a shot which also made me to poke @MotiBanks to contribute. I’m also sure that the future is bright from here.
Spencer Noon 🕛@spencernoon

1/Today I’m sharing a bittersweet update: @OurNetwork__ is going on an indefinite hiatus. Today’s issue will be our last for the foreseeable future.

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M O T I L O L A@MotiBanks·
It's been 93 days y'all! I didn't even realise, when I hit 70days sheesh😅 I made progress, though > went from 1hr to 5hrs daily > learnt through experiences and not just watching vids I intend to keep at it for the rest of the year... check back in 2027
M O T I L O L A@MotiBanks

I'd study on Operating Systems for 7 hours daily for the next 70 days. All my resources/material includes 1. Lectures from Universities on YT 2. Papers from Internet Archive/blog post/books on Operating system 3. Other people's codes on GitHub 4. Any fun stuff I see on OS Drop any resources you recommend guys

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M O T I L O L A@MotiBanks·
Happy to announce to you guys that my curiosity took over ........ and it WON🙂 So I came across the RGB color model while working with floating-point numbers. I couldn't resist checking it out to understand how I see colours on my screen, and know what it is. Turns out, we're all being played (when you look at it from an outsider's perspective) I will share more on this subject as soon as I learn more about it.
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M O T I L O L A
M O T I L O L A@MotiBanks·
Everything I do now, I have to experience it. Still on the study of floating point and coordinates, and I carried out a physical experiment to test a few things 1. I needed to wrap my head around how my computer can take data and display it with a finite number of pixels 💀 2. Idk, but somehow landed on the subject of light interacting with a surface, I carried out my physical experiment and then wrote it out in plain english and then translated that to C step by step In the process of thinking this through, asking questions, getting confused, I now see why we need floating point without it, we're COOKED😂 read the full shenanigans: github.com/MotiBanks/how_…
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M O T I L O L A
M O T I L O L A@MotiBanks·
Lol I tried to experience how floating-point precision comes into play when working with coordinates. So you're looking at two low-precision circles with different angular increments. From the pic, you'd see that the smoothness of both varies; this is because the smoothness of both circles is directly linked to the precision of the coordinates I used.
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M O T I L O L A@MotiBanks·
So wait, everything I have been seeing on social media Is all floating point
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Fernando
Fernando@Franc0Fernand0·
One of the most amazing series of YouTube videos I ever watched. How to build an Operating System: • CPU, Assembly, Booting • BIOS and Keyboard Inputs • Stack, Functions, Segmentation • disk i/o • Protected mode • Writing a kernel Watch it here: youtube.com/playlist?list=…
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