Kevin Roger retweetledi
Kevin Roger
2.5K posts

Kevin Roger retweetledi
Kevin Roger retweetledi

[INTERVIEW | Kévin Roger] 📝
Aujourd'hui, @OniLink28 vous propose l'interview de @Moustweet. Pour ceux qui ne le connaissent pas, il est le directeur de l'animation 3D pour @SifuGame, le dernier né du studio @sloclap. 🔥
Le Lien :
👇👇👇
pointnthink.fr/fr/interview-k…

Français

@TuxedoPato @jo_annechovy I feel the same way. It makes me self-conscious and doesn't help with mentoring. My methods seem unconventional and rely a lot on instinct. Your tweet provides me with much reassurance.
English

@jo_annechovy I can’t visualise anything, which I thought was normal until I asked my siblings about it haha
I can still recognise what things should look like, but it can take me a while to figure out poses because I have to adjust it until it looks correct instead of having a target in mind
English

Found the Twitter, thank you @truongcgartist and @AnimationMentor for the rigs.
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I took some time to polish a little more this shot. I took the opportunity to do a breakdown before leaving it alone. #animationishardkeeppushing
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@Cr00kedCreation @Finchwing Totally agree, its kinda a choice drive by lazyness, shame on me. I will do some experiments on tails exclusively later. Here i wanted to try basic bodymechanics.
English

@Moustweet @Finchwing Looks lovely! A lot of weight in all the animation!
In my opinion, I feel as though the tail (or some parts of it) appears to ragdoll sometimes, leaving it feeling like jelly! Usually, for dragons and other animals, their tail is for balance and would never go completely limp!
English
Kevin Roger retweetledi

@_moyparra Very well deserved, congratulations.
Have fun and continue to make us dream.
English

@rveenewman @studioproxima Congratulation Harvey!! Can't wait to see more!! Send you lot of love and good luck to all the team!
English

I'm pleased to announce that I have founded a new game studio @studioproxima with a number of highly talented colleagues.
We're working on an exciting IP. We've been operating in stealth mode for some time & will be unveiling more details in due course. proxima.studio
English

No heavy trophy, but proud to be among exceptional nominees. It was a memorable evening, so grateful for the chance to chat with @brunovelazquez & @richard_oud - you're inspiring! Hope to see you again soon. Thank you @BAFTAGames 🙌🏼 #BAFTAGames

English

Wow! @SifuGame is nominated in Animation category for the first time at @BAFTAGames! 👊👊
Best of luck to all the nominees, serious business this year.
So proud of the @sloclap animation team !! Congrats you all 🙏❤️.
And as @PoodleTime would say, everyone wins with animation .
BAFTA Games@BAFTAGames
🚨 It’s time to announce this year’s #BAFTAGamesAwards nominees 🚨 Making moves in the Animation category are… 👾 CALL OF DUTY: MODERN WARFARE II 👾 GOD OF WAR RAGNARÖK 👾 HORIZON FORBIDDEN WEST 👾 LEGO STAR WARS: THE SKYWALKER SAGA 👾 SIFU 👾 STRAY
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@arainydancer Go ahead, you will nail it incredibly well and learn a lot I'm sure of it.
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@Moustweet @StevenJHarmon1 @kaupira incredible... i recently had the idea inspired to build a simple locomotion/melee system in unreal by full keyframe animations in my spare time, hearing this gets me thinking a little bit more hahaha
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@StevenJHarmon1 @arainydancer @kaupira Not really, only finishers were mocap and heavily reworked. Otherwise the all animations are full key framed.
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@arainydancer @kaupira It's lifelike because it's retargeted motion capture recorded with professional martial artists and stunt performers. youtu.be/T1mF_nJDsJQ That being said, it still requires a lot of manual cleanup, keyframing, blend tree tuning, and IK scripting. Phenomenal work.

YouTube
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@rveenewman Thank you very much, it was a real pleasure. That's something coming from you. Thank you for your impact on our beautiful community.
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I had a blast talking with @Moustweet yesterday. An incredibly humble yet knowledgeable Animation Director. You can now watch the whole chat here: youtube.com/live/iFQ1Mg_Mf…

YouTube
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