J.J. Fliss

892 posts

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J.J. Fliss

J.J. Fliss

@MrFliss

I make music, occasionally make art.

probably Canada Katılım Ekim 2019
97 Takip Edilen38 Takipçiler
J.J. Fliss retweetledi
kushan
kushan@kushan019·
You can tell Season 1 was just a transition phase into what Namco actually wanted Tekken 8 to be. It was way more neutral-heavy compared to what we got in Season 2 and 3. That wasn’t the end goal. They wanted the game to appeal to non-Tekken players, because that’s the bigger market. Appealing to the average consumer makes more money. But Tekken has never had mass appeal like that. So instead of leaning into what makes Tekken work, they shifted the game away from neutral and footsies into cutscenes, long combos, and stance-heavy mixups, because that stuff looks better to someone who doesn’t play the game. The problem is that Tekken players don’t like uninteractive gameplay. They didn’t like it in Tekken 7, and they don’t like it now. People who play Tekken want to actually play Tekken. And that only works if you stick to the core idea of what Tekken is. At its simplest, Tekken is built on this basic ass formula: Incentive to attack + incentive to move Movement reduces risk and creates interaction. You can use it to escape, to create openings, or to punish bad offense. Attacking matters because pokes and punishment are rewarding. That balance is what makes neutral work. In older games, tracking and homing moves were limited, so movement still had value. The system wasn’t perfect, but it held together. Over time, they kept chipping away at that. More tracking. More homing. Less reason to move. At the same time, they increased total HP, which makes pokes weaker relative to combos. So now you’re less rewarded for small interactions and more rewarded for big, forced situations. The issue with Tekken 8 isn’t aggression itself. It’s how they want aggression to work. You’re not supposed to sidestep stance pressure. You’re supposed to hold that situation or use a power crush. That goes against everything Tekken used to reward. I remember when they made Kazuya’s hellsweep track in T7 Season 3, and electrics track more in T7 Season 2. That’s when it was obvious they were accelerating the process of moving away from Tekken’s core identity. And it didn’t stop there. They wanted to shed the legacy playerbase because they genuinely believed that the game's financial future was being held back by archaic traditional ideas about Tekken's core design. They want you to leave and are willing to do anything to make that happen. Frame data as paid DLC. Leroy and Fahkumram broken on purpose. Tekken Shop added after reviews. Calling Season 2 a “defense patch.” “Back to basics,” while doing the opposite. After all of this, there are people that still believe that there's a magical patch that will come and fix the game and I'm not making fun of anyone because I don't blame you guys. There's no competition to the game because other 3D fighters don't play like Tekken. But all I'm saying is that false hope is more painful than no hope. The devs know what they’re doing. They just don’t care.
Yung_P@YungPTK

Season 1✅ -> Season 3❌

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J.J. Fliss retweetledi
rde
rde@rde_or_not·
Sinner's Sacrifice #deadlock
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J.J. Fliss retweetledi
rde
rde@rde_or_not·
Throwing Bola
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rde
rde@rde_or_not·
Going to be full of msg and oil
rde tweet media
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J.J. Fliss retweetledi
rde
rde@rde_or_not·
We Interviewed a Participant in the Ritual #deadlock
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J.J. Fliss retweetledi
FATE | Tone
FATE | Tone@hidetone·
passing down the scrolls to @Diaphone_
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J.J. Fliss
J.J. Fliss@MrFliss·
@rde_irl The music choice got me on the floor XD
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J.J. Fliss retweetledi
rde
rde@rde_irl·
ZXX
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rde
rde@rde_or_not·
Ah? I hope it's a good sign
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J.J. Fliss
J.J. Fliss@MrFliss·
@DapperPopz The one Rick is to stop caring about win/loss results. Focus on individual performance and stabilizing your gameplay so that if matchmaking gives you an evenly matched team, you can swing it in your favor. Unfortunately it's a team game and you will have inters.
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BOLT | Dapper
BOLT | Dapper@DapperPopz·
Losing on deadlock really sucks because I’ll take a close fought game or one I didn’t perform well but people going 0-12 on my team or having dcs and losing is genuinely the most miserable experience in the world
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J.J. Fliss
J.J. Fliss@MrFliss·
For the first time in my life, I feel like I'm actually good at video games now... Feels strange.
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J.J. Fliss
J.J. Fliss@MrFliss·
Idk if I stream tm, if I don't gonna be early in the afternoon
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rde
rde@rde_or_not·
@MrFliss Why use lot move when few move do trick
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