Small sketch I did where this glittery effect is actually made of ribbons instead of like gpu particles. Always interesting to find different ways to do things. #VFXFriday#rtvfx#realtimevfx#gamedev#ue5
Tried making the dark lance spell from Nier Replicant. Pretty happy with it as is, and might try remaking some of the other spells next. #rtvfx#realtimevfx#gamedev#ue5
Trying to learn geometry nodes in blender. Scattering grass cards and all the tree geo are procedural. Movement done by basic uv distortion and vertex displacement. Much more responsive than houdini, but I don't like it as much.
#b3d#blender#geometrynodes
Tried recreating the Portal 2 gels and made a little environment to go with it. Made with render targets and I actually gave the gels collision volumes to actually make you jump and stuff. #VFXFriday#rtvfx#vfx#gamedev#ue5