Murugo

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Murugo

@MurugalStudio

Katılım Nisan 2011
284 Takip Edilen467 Takipçiler
Murugo
Murugo@MurugalStudio·
Comparing the facial rigs of these two #SilentHill protagonists side-by-side. #Blender James' model has 12 morph targets controlling the eyes, eyebrows and mouth. Heather has 25 morph targets, more than double compared to James, allowing for a wider range of expression.
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Murugo
Murugo@MurugalStudio·
A small detail in Silent Hill 3: during this scene in the church library, the mocap actor for Vincent makes a stomping motion that can't be seen on camera. #SilentHill
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Murugo retweetledi
伊藤暢達/Masahiro Ito
Closers were supposed to climb from under the floor and then attack Heather in the amusement park at the opening. One of animations for it that I built. Where did you bring it from?
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Murugo
Murugo@MurugalStudio·
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Murugo@MurugalStudio·
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Murugo
Murugo@MurugalStudio·
I'll still be on Twitter for the time being, but here are some other places where I exist sometimes: linktr.ee/murugo
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Tyler Roney
Tyler Roney@TylerJRoney·
Well, if this is it, see you guys over here. #RIPTwitter
Tyler Roney tweet media
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Murugo
Murugo@MurugalStudio·
@syst128 I'm not certain, but it seems the game does use one or more parameters to control the intensity of the shake effect (i.e. game models and UI elements can be controlled separately). In Blender I wrote a script which simulates this effect, but probably not in the exact same way.
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system128 (@sys128@hooves.social)
@MurugalStudio I love this interpretation of the tutorial! I do have one question though, what can you tell me about the shaking effect? I previously thought that it was a matter of a parameter controlling the intensity. Does this theory hold up?
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Murugo
Murugo@MurugalStudio·
Vib-Ribbon's tutorial imported into #Blender. Everything is a 3D model!
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find.ompu.co
find.ompu.co@ompuco·
@MurugalStudio Hell yeah! Snooped around at your github repo. Imported the Vibri model into Unity & turned the walkcycle frames into a vertex animation texture. Looks interesting with interpolation. Really looking forward to rendering her on my scope when I have some more free time!
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