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No Idle Hands, Working on Soul Defender
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No Idle Hands, Working on Soul Defender
@NIHSoulDefender
No Idle Hands is a two man portuguese team working on a Tower Defense game for a school project.
Katılım Mart 2021
57 Takip Edilen46 Takipçiler

So I'd like to urge you to follow @SunlessSkyGame if you have an interest in text adventure games. Please don't be alarmed by the long time since the last posts, it was due to focus being shifted to Soul Defender, it'll be back in full force soon enough.
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With one last image from our amazing artist, we consider this project done! We'll keep you updated on if we pass, but for the time being please enjoy it!
no-idle-hands.itch.io/soul-defender

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Got you thinking we missed this week huh? Well surprise, it's actually Soul Defender's release! We come to you with a trailer and an itch.io link.
Be sure to check it out and we hope you enjoy it!
no-idle-hands.itch.io/soul-defender
#gamedev #indiedev #UE4 #gamerelease
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Hello everyone. As some of you may remember, we suffered a significant setback some time ago but I'm glad to say we're back on track so for #screenshotsaturday please enjoy the recovered Soul Defender with a few improvements on the side!
#indiedev #gamedev #UE4 #indiegame
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@games_sign Sorry for the delay in responding, we did have a backup but it was very far behind. Fortunately we could recover a few things and are back on track by now!
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@NIHSoulDefender Losing stuff is the worst. I once lost an entire project I had worked on non-stop for months because of a hard drive fail. Did you have any backups? Sending hope and thoughts!
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@UnrealEngine @ritamirgo On our end we've been messing around a bit with timelines for camera transitions and VFX, though no one on our team is proficient in that so we're more or less going into it blind
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You can do it! 🙌
Celebrate #ScreenshotSaturday and drop something you've been working on in #UE4 below
🏞 @ritamirgo
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Hello everyone! These past few days have been... Busy. We're dealing with a lot of things we don't really know how to work with but we're doing what we can! Have a sample of some of our visual upgrades for #screenshotsaturday
#UE4 #gamedev #indiedev
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It's #screenshotsaturday again and we're back with the last planned major feature! Turret overhauls and a whole new rapid firing, armor shredding turret! Try and guess what new effects were applied to our turrets before we post the details on indiedb!
#gamedev #indiedev #UE4
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It's E3, but there's still work to be done! For #screenshotsaturday we have some enemy health bars, some turret supercharge bars, a limit to time spent possessing turrets, a radial shot cooldown indicator, and other assorted UI developments!
#UnrealEngine #gamedev #indiedev
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For #screenshotsaturday we bring you a new enemy type! This big fella can take blows for any ally around him! Of course he's gonna take a bit of a hit to his health in the final product, this juggernaut will only remain unkillable in testing.
#gamedev #indiedev #unrealengine #UE4
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@spoockybro @ThePixelSword Our artist actually uses Maya but for some minor editing on the programmer's side we use Blender!
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@NIHSoulDefender @ThePixelSword Oh... useing Blender for art... Why didn't I think of that! Looks cool!
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Hello everyone! Due to certain difficulties and most base mechanics being implemented, programming progress is a bit slower now, but we do have some new art to show for this #screenshotsaturday like an island model and your base
#gamedev #indiedev #unrealengine #UE4



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