Nathaniel Jones | Dyadem

335 posts

Nathaniel Jones | Dyadem banner
Nathaniel Jones | Dyadem

Nathaniel Jones | Dyadem

@NathanielJDev

Firestarter and Firefighter for Dyadem! A Solo Devs love letter to classic handheld turn-based SRPGs! ⭐️ Wishlist Now! - https://t.co/9StUUAbLGI

Sydney, Australia Katılım Mayıs 2024
46 Takip Edilen587 Takipçiler
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
After a big viral week... My #IndieGame Dyadem, A nostalgic #GBA-like #SRPG has in the span of a week... 🫂 - Raised it's followers from ~65 to 429! 🎉 - Eclipsed it's best liked post of 73 to 1.6k! ⭐️ - Brought up it's wishlist's 700 to 1.3k! Thank you all so very much! ❤️
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
🔧 - Added a option for different grid tiles such as... 🟦🟥🟩 solid squares... 🔵🔴🟢 and circles? 💙❤️💚 and hearts??? #IndieGame #SRPG
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AsheX141
AsheX141@DarkMagician142·
@NathanielJDev Im liking the look of this, will it be coming to consoles at some point?
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
I woke up this morning and went "Where did these ~100 Wishlists come from?" 😅 Thanks @AboboKnows! As a Solo Developer it means the world that you gave Dyadem a shot! A big thank you from my Marketer (Me), Programmer (Me), Level Designer (Me), Script Writer (Me) Ect. Ect. 😅
AboboKnows@AboboKnows

Yesterday I dropped a video that all fans of #retro #fireemblem are sure to appreciate and that's of a new #turnbased #strategic #rpg called Dyadem by @NathanielJDev! This one has a lot of promise and I'm loving the direction! Great work by the dev team! youtu.be/-Q64_s6NpAE

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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
@basedwiseguy Thanks for the interest! To be honest, currently no plans to include them on launch. With all my heart I want to! However, solo I can't make them to the standard I would be happy with. If initial sales allow it, I would LOVE to hire help and implement them in a future patch.
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Deen
Deen@basedwiseguy·
@NathanielJDev Hey I just found out about this game as an enjoyer of Fire Emblem. I was wondering if there was any plans to do more detailed sprite attack animations? Not a dealbreaker if no just curious. Eager to try the playtest when I have time!
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
🎬️ - Places people! Prologue: Scene One annnnnnd ACTION! 🔧 - Converting the script for my #SRPG #IndieGame into conversation JSON. Also have been cleaning up some of the rough edges on the tutorial to make it clearer... For now, Please enjoy the first mission intro!
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
@AboboKnows Thanks! Go for it, Let me know if you do! The last playthrough done by @pauseeffectyt resulted in about three pages of scrambled to-do notes. Always happy to add more to-do's to the poor notebook! 😄
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AboboKnows
AboboKnows@AboboKnows·
@NathanielJDev This game looks GREAT, good job man!! I think I'll do a video :D
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
🔖 - Who is ready for an Adventure! 🔧 - Experimenting with an easier story difficulty level named "Adventure Mode" for my #SRPG #IndieGame. In this mode you control a single "Leader" unit and the CPU will handle the rest of your team!
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
@solrac421 The current Steam playtest will be up for a while, no rush! Until then, I am considering posting a full playthrough on YouTube soon. Thanks for the interest!
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
@Lukandon I could not fit it all in one post but the optional Adventure mode is more of an assist mode. Easier enemies, respawning allies and full access to the story. Normal and Hard difficulties will still ship permadeath options and full-army control :)
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Luke - Lukandon ✝️
Luke - Lukandon ✝️@Lukandon·
@NathanielJDev I feel like AI controlled units = harder difficulty because you have no control. If the AI makes mistakes, then you’re kinda screwed. Unless the AI is super smart or something.
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
@calhooey I get the concern! Adventure mode is an optional easier difficulty. It has no permadeath and ally revival! It’s more for those who want to experience the characters and story. Normal and Hard modes will still both feature fully controllable armies and optional permadeath!
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Calhooey
Calhooey@calhooey·
@NathanielJDev I dig the aesthetics and generally like the concept, but my worry is that AI handling the rest of your team might leave the player with large periods of time where all they can do is watch. If there's perma-death, that can be a problem too if the AI makes poor decisions.
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
💰️ - Stealing? No... I consider it... aggressive window shopping... 🔧 - Needed to rework the trading menu in my #SRPG #IndieGame. It is still a little rough but capturing enemies and looting their inventory seems to be working just fine again!
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Nathaniel Jones | Dyadem
Nathaniel Jones | Dyadem@NathanielJDev·
@Fennel_GBF I honestly thought nobody would notice that, thanks for noticing it!! It was unintended happy accident with the way I set things up however if someone knows what they want to do, why slow them down?
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Fennel
Fennel@Fennel_GBF·
@NathanielJDev I love how you can apparently input the action while movement is happening, looks so dynamic, I dunno if it was intended but it looks like a great solution/alternative to animation skipping/speeding up
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