NeverSink

8.2K posts

NeverSink banner
NeverSink

NeverSink

@NeverSinkDev

Cloud, .NET and DevOps Architect. Author of FilterBlade - the PoE 1 and PoE 2 Filter site. Occasional streamer. Secretly developing a game. Probably human.

Lübeck, Germany Katılım Ocak 2016
324 Takip Edilen53.7K Takipçiler
NeverSink
NeverSink@NeverSinkDev·
@KlaimGames Tags and links. Honestly it's just that. The mega cluster are all tasks I've created and mostly finished since end of November
English
1
0
1
1.3K
NeverSink
NeverSink@NeverSinkDev·
My obsidian graph has become 'slightly' clustered.
NeverSink tweet media
English
12
0
212
21.7K
Eralyne
Eralyne@erawrlyne·
@NeverSinkDev Do you use the same vault for everything, or do you have a separate vault for separate projects?
English
1
0
0
1.5K
thist
thist@thist19338·
@NeverSinkDev Nice passive tree you got there, what build is it?
English
1
0
11
1.7K
NeverSink
NeverSink@NeverSinkDev·
@Elchkiss 1) Every item in the inventory applies 2) Some items have 'synergy spots' located around them 3) By rotating you can mixmax the synergies
English
0
0
1
65
NeverSink
NeverSink@NeverSinkDev·
One of the joys of developing your own game is having the chance to fill it up with references you enjoy. (please don't sue me)
NeverSink tweet media
English
6
0
120
12.9K
NeverSink
NeverSink@NeverSinkDev·
Jester is a set tag (you get this little set bonuses UI, inspired by games like TFT on the left side with it). This is a mini-set consisting out of 3 semi-rare uniques, but if you get at all 3, ALL your attacks gain +2 splits (create a smaller/weaker copy of the initial effect near the initial impact). PS: Tags serve 2 purposes: - Any tag can be a set (and have set bonuses). - Any tag can be used for filtering/apply specific bonuses
English
1
0
1
158
SpaceManTimmy
SpaceManTimmy@Spacemantimmeh·
@NeverSinkDev What does the jester tag by unique helmet mean? Is it for like full sets type bonuses?
English
1
0
1
202
dyaa
dyaa@dyaa39856821·
@NeverSinkDev Is this an external modification or part of the game? I'm a new player and I want to understand the game completely. @NeverSinkDev
English
1
0
0
122
NeverSink
NeverSink@NeverSinkDev·
Added a new Harvest Crafting Option to change a stack of League-Specific Astrolabes into a different type of League-Specific Astrolabe. LOGIN-STONKS
NeverSink tweet media
English
12
6
334
28.3K
NeverSink
NeverSink@NeverSinkDev·
@qdev0 Absolutely, I get stuck all the time. What helps is juggling contexts. I'm working on several projects and I try to have a schedule for each of them. Switching between them gives me time to 'reload' for the previous one.
English
0
0
1
74
q
q@qdev0·
@NeverSinkDev Do you ever get creativity block? I am developing a game and i sometimes get stuck for 1 week and do nothing but bug fixes and other week i am getting crazy good ideas etc. Just wondering if you have similar experiences. Also i love this feature and trying to implement similar
English
1
0
0
89
NeverSink
NeverSink@NeverSinkDev·
I always liked this sort of ALT-Hover option to explain stats an effects that's present in Games like Baldur's Gate 3 or POE2. Managed to implement a rough version of it for my indie game project (Roguelike / Arpg-lite / Backpack hybrid). What do you think?
NeverSink tweet media
English
23
4
263
19.1K
NeverSink
NeverSink@NeverSinkDev·
@Cyndesama Well 'luckily' I just don't have the manpower to do things the brute way, since I'm a single developer. That means I'm trying to abstract and automate whatever I can.
English
0
0
2
38
Cynde
Cynde@Cyndesama·
@NeverSinkDev Fantastic, I had such a bad experience with New World where everything down to the numerical values was human written and it was such a 💩show. Poe 2 surprised me for the precision of the language.
English
1
0
0
38
NeverSink
NeverSink@NeverSinkDev·
Well it's a bit of a mixed bag. I have built this unity editor where I can take care of descriptions and localization tasks (and also do things like add icons). Some things, like extra conversion effects, buff effects etc I can already resolve quite well, but for other I'll likely have to do it manually.
NeverSink tweet mediaNeverSink tweet media
English
1
0
2
202
Cynde
Cynde@Cyndesama·
@NeverSinkDev Fantastic, very good job. Where you able to do some string generation from game data or do you have to handle the descriptions manually? I am doing dnd 5.0 combat engine and the combat log breakdown auto-generation was such a pain.
Cynde tweet media
English
1
0
1
324
NeverSink
NeverSink@NeverSinkDev·
@SchiffersGaming It's still deeply WIP (between fulltime job and FilterBlade it gets the smallest part of the cake that is my time budget). I did post a link to a design manifesto (and you'll find a discord with more info) if you're curious about the project though!
English
1
0
0
285
Schiffers
Schiffers@SchiffersGaming·
@NeverSinkDev Any chance we can get to test this game? I'm interested!
English
1
0
0
329
NeverSink
NeverSink@NeverSinkDev·
@mick2_666 Yeah, but it caused a lot of technical issues. Nothing unsolvable, but in the end, I didn't feel like it was contributing enough to justify the scope creep.
English
1
0
1
51
Mick
Mick@mick2_666·
@NeverSinkDev have u considered multiple levels of height a bit like disgaea? probably not an initial thought though, and might not work so well with fast paced combat i guess
English
1
0
1
66