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@NeverSinkDev

Cloud, .NET and DevOps Architect. Author of FilterBlade - the PoE 1 and PoE 2 Filter site. Occasional streamer. Secretly developing a game. Probably human.

Lost in thoughts and projects Katılım Ocak 2016
349 Takip Edilen56.3K Takipçiler
NeverSink
NeverSink@NeverSinkDev·
I played minions before, but a optimized hallowed monarch animated guardian of smiting is something else. Damage to take ubers. Passive headhunter. You still have your mercenary with all the benefits. Maps feel like a lootrun, carried by 2 uber-geared characters. Recommended.
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NeverSink@NeverSinkDev·
@SeanCasey880 Adders Claw Celestial Warlord Body Gold Avian Knight Weapon Shield Annihilator Weapon Effect Bone Horn + Golden Horn Helm Attachments Gold Avian Knight Back High Templar's War Regalia Gloves High Templar's War Regalia Boots Many of these are from the latest lootboxes
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NeverSink@NeverSinkDev·
@pathofexile Good stuff, these are all good changes. I specifically appreciate the improvements to the Lichs. A thing I'm missing (hopefully it'll come from a future patch) is improvements to the general drops (not just window loot) for Abyss. Still excited to try abyss again.
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NeverSink@NeverSinkDev·
These sound a lot like running the depth may be worth it now. We'll have to see how the new chests feel. Was hoping that the drops from abyssal monsters would receive buffs, but maybe this will be enough?
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NeverSink@NeverSinkDev

OK. We need to talk about abyss. Unfortunately abyss is in a truly poor state. It lacks all of the good qualities from abyss in PoE2. Context: I've been trying all kind of abyss combos: - 5 Abyss scarabs + astrolabe - Absurd maps ( For them to drop anything worthwhile I need to get 300%rarity memory maps + +pantheon+wisp scarabs + 60%+ delirium) - Bossing Unfortunately it seems whatever I do, Abyss is just not worth running. Here are the concrete issues: - General drops from abyss are in a very poor. Even in hyper juiced up scenarios, it doesn't seem worth doing. - Abyss chests don't seem to scale at all with the map and have abyssmal drops. Coffers in nightmare maps will typically drop 4-8 currencies at alchemy or below alchemy tier. Getting a chaos from a coffer is rather rare. - The lich fights are all taking way too long. Most builds spend 90% of the time waiting for the phase transitions. Additionally the abyssal depth itself is not profitable at all - A single alchemied exarch map run usually provides more loot than a full-scarabed, astrolabed, deliriumed abyss - Chests rise up very slowly. - The perk to rarely get a scarab-chest is made obsolete by the existence of the operative strongboxes Wishlist: - Remove the phase transitions from liches or limit them to 1 - Massively buff coffer and abyss chest loot - Massively buff abyssal depth rarity/quantity and/or add chests thee - Increase coffer spawn speed - Give abyss mobs exclusive mods that make them harder and way more rewarding. Is it just my perception. What do you think?

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NeverSink@NeverSinkDev·
@HeresHavi But they didn't exactly tell what their plans were, so I maybe this would provide useful feedback.
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NeverSink@NeverSinkDev·
OK. We need to talk about abyss. Unfortunately abyss is in a truly poor state. It lacks all of the good qualities from abyss in PoE2. Context: I've been trying all kind of abyss combos: - 5 Abyss scarabs + astrolabe - Absurd maps ( For them to drop anything worthwhile I need to get 300%rarity memory maps + +pantheon+wisp scarabs + 60%+ delirium) - Bossing Unfortunately it seems whatever I do, Abyss is just not worth running. Here are the concrete issues: - General drops from abyss are in a very poor. Even in hyper juiced up scenarios, it doesn't seem worth doing. - Abyss chests don't seem to scale at all with the map and have abyssmal drops. Coffers in nightmare maps will typically drop 4-8 currencies at alchemy or below alchemy tier. Getting a chaos from a coffer is rather rare. - The lich fights are all taking way too long. Most builds spend 90% of the time waiting for the phase transitions. Additionally the abyssal depth itself is not profitable at all - A single alchemied exarch map run usually provides more loot than a full-scarabed, astrolabed, deliriumed abyss - Chests rise up very slowly. - The perk to rarely get a scarab-chest is made obsolete by the existence of the operative strongboxes Wishlist: - Remove the phase transitions from liches or limit them to 1 - Massively buff coffer and abyss chest loot - Massively buff abyssal depth rarity/quantity and/or add chests thee - Increase coffer spawn speed - Give abyss mobs exclusive mods that make them harder and way more rewarding. Is it just my perception. What do you think?
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NeverSink@NeverSinkDev·
@googlygen @thist19338 Eh I'm fine, I wanted to have it on an awakened craft to give it culling strike as well
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NeverSink@NeverSinkDev·
@throwaway374636 Just a single awakener orb. Got really lucky and rolled life/attack speed.
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t@throwaway374636·
@NeverSinkDev Whoa.. can you give quick info on how you crafted those?
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NeverSink@NeverSinkDev·
'Katakohi's Ducat' is prety awesome. The enchantment is grants are amazing for mercenaries and animated guardians. + it costs pennies, so if you or your minions can spare the sockets, give it a try
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NeverSink@NeverSinkDev·
@slakkanjus Here are the top issues, the way I see it: - Luminary has a bit of a hat time midgame. - The current farm strategies feel a bit tame compared to mirage breach. Otherwise it's a pretty good league!
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NeverSink@NeverSinkDev·
I bought a bad roll enmity and used ONE divine orb. This gotta be the best divine orb of my life.
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