Nfinity

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Nfinity

Nfinity

@NfinityBL

Video game enjoyer/talker. Esports commentator/analyst @PlayCODMEsports @COD_Esports. Hire me: [email protected]

United Kingdom Katılım Aralık 2014
931 Takip Edilen3.4K Takipçiler
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Nfinity
Nfinity@NfinityBL·
Hey friends. I'm actively seeking job opportunities within esports and gaming, on-camera and behind it. If you want somebody with 9+ years of experience in broadcast working with Activision, ESL, Xbox, Twitch, and more, hit me up! 📧 nfinitylyon@gmail.com
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Nfinity
Nfinity@NfinityBL·
@TheGhostOfHope I do oft wonder how well a fully remastered/remade title would sell compared to a completely new game. Obviously a big part of the financial model is MTX, so they would lose a tonne of money there without making changes ala Modern Warfare Remastered.
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Nfinity
Nfinity@NfinityBL·
Circumstances aside, I’m elated to finally see @GigaCali and @CasterWarden officially casting CODM in the big leagues. These two have been grinding for years, and it should have happened years ago. Long time coming!
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Nfinity
Nfinity@NfinityBL·
I need some good vibes from people. Got all my appendages crossed that something specific goes my way! Positive thoughts people 🙌
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Nfinity@NfinityBL·
@CODFocused Let me tell you all: The amount of times CODM pros don't have their phones charged and delay games to do it is painful.
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COD Focused
COD Focused@CODFocused·
Dashy reacts to competitive CoD mobile: “What if your phone is about to die…do they have chargers on deck” 😂
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Nfinity
Nfinity@NfinityBL·
@JezCorden As long as they fully commit to a strategy, I’m content. But I’m not happy they’re making stupid cuts to important studios. They want exclusive AAA bangers but are selling off Arkane and slashing up id, two studios that could give them that. Blade would have sold Xboxes.
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Jez
Jez@JezCorden·
Given the events of the past week, are you optimistic for Xbox under Asha Sharma now?
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Clayster
Clayster@Clayster·
guy sitting next to me on the plane whipped out his rgb laptop, Xbox controller, and booted up the VANGUARD campaign ??????
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Nfinity
Nfinity@NfinityBL·
They got me 🙌
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Nfinity@NfinityBL·
@klobrille @Welfare_JBP I would like to have seen how much additional revenue they gained from Game Pass subscribers on MTX and how much, if any, of a boost Game Pass subs saw during that period. The latter is particularly interesting for PC.
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Klobrille
Klobrille@klobrille·
@Welfare_JBP Always irritated how these numbers simply take “lost sales“ while completely ignoring the Game Pass subscription revenue the affected title created both short- (month) and long-term (recurring) PLUS microtransactions (Battle Pass etc) from Game Pass players. But what do I know.
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Nfinity
Nfinity@NfinityBL·
Hi everyone. I won't get into the details, but I will not be a part of the CODM Points Major broadcast for this weekend. It's a difficult pill to swallow. I've been a part of every major CODM esports broadcast for the past two years, and I hope I still have a future in CODM.
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Nfinity@NfinityBL·
@PlayStation So, you just thought you could start tweeting like normal again
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PlayStation
PlayStation@PlayStation·
Delve into The Elder Scrolls Online Season One, Return of the Thieves Guild, and more. Live today: play.st/4yqm7US
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Nfinity
Nfinity@NfinityBL·
I will continue to commentate Call of Duty Mobile through the season in the qualifiers. I will continue to work with my partners to make those shows the best they can be for the community.
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Nfinity
Nfinity@NfinityBL·
@TheGhostOfHope No. Previous leadership reportedly allowed studios full autonomy with their projects. They basically greenlit anything. So while everyone wanted a new Fallout from Obsidian, it was never going to happen until now.
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Nfinity
Nfinity@NfinityBL·
@Its_EasyMac On the latter point, that's what they're doing. Hell, that's what this entire restructuring is about. Returning to blockbuster games that sell Xbox consoles. Halo, Gears, Forza, Fable, The Elder Scrolls, Fallout, Doom, Quake, Call of Duty, and Wolfenstein is the future.
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AO@Its_EasyMac·
If they’re smart tho, they need to find any way possible to keep Helix under 1k, keep physical discs to steal PR from Sony, and start making way more exclusives. By the sound of it, they already made a huge change in management, 14 layers is insane
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AO@Its_EasyMac·
Xbox needed a reset badly, or else the whole thing would go underwater. No studio closures is the best outcome possible. Plus, they want to invest more into their biggest IPs like Minecraft. Job losses are horrible, but I bet they end up growing again in the near future
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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Nfinity
Nfinity@NfinityBL·
The layoffs and cuts across Xbox suck, but I am so glad these studios will continue to exist. Double Fine made one of my favourite games this generation in Psychonauts 2, and the games industry would be worse off without their creativity in it.
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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Nfinity
Nfinity@NfinityBL·
After 6 weeks of competition, our CODM Worlds Summer Split quals broadcasts are complete. It was a blast working as project coordinator with @MobileMayhemGG and @ATLASdotgg to put this entire thing together. I hope the CODM community enjoyed the show we put on 🫶
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