NickHardeman
1.1K posts

NickHardeman
@NickHardeman
I like to draw, I like to paint, I like to code. Minister of Interactive Art @design_io @[email protected]
Katılım Eylül 2008
340 Takip Edilen1.1K Takipçiler

Advanced PBR Material example is available to test in the nightly #openframeworks build. openframeworks.cc/download/ (at bottom of page)
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@is_not_a_rabbit @patriciogv Without recompiling the entire program
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@NickHardeman @patriciogv without recompiling the whole program, or do you mean without recompiling the shader?
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ofMaterial with dynamic shaders, no need to recompile. Thanks to shader setup tips from @patriciogv, ie dynamic defines. :)
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@jonas_lindemann @patriciogv Thank you. Hopefully; working on a pull request 🤞
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@NickHardeman @patriciogv Is this something going into a future release of openFrameworks? Great work!
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More progress on the pbr material I've been working on for #openframeworks. Loading models with new ofxAssimpModelLoader by @theowatson
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Added displacement maps to the #pbr renderer I'm working on. Also added calculating normals from displacement + normal map mixing. #openframeworks
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@NickHardeman cool, it will be similar to ofxPBR?
what's the difference?
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@RezaAli @patriciogv @theowatson The # defines help it run more efficiently than setting a bunch of uniforms from my understanding. #lygia uses defines extensively and can run PBR on the PI! Some GPUs are grumpy if there is a uniform texture that is never set so the defines can help avoid that.
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@patriciogv @NickHardeman @theowatson Didnt know you could convert that way! I'm piecing together all the components slowly... I'm learning that to get PBR working with all the different constraints it could have you have to inject defined values and code chucks if those parameters / maps exists??
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@RezaAli @theowatson @patriciogv Sometimes I can't tell :) KhronosGroup has a bunch of sample gltf models for testing here. github.com/KhronosGroup/g…. I haven't tried it yet, but there is also an extension to view the models for vscode and you can compare output github.com/AnalyticalGrap…
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@NickHardeman @theowatson @patriciogv Yeah I assume those are the ones that will be used the most. I'm curious how you are checking your results? Yesterday I stared at my first messy implementation trying to figure out if it was correct in all the ways.
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@RezaAli @theowatson @patriciogv Right now working on what seems to be the most common: albedo, emissive, roughness, metallic, ao and normal map. Wondering the same about the others :)
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@NickHardeman @theowatson @patriciogv wow, super useful, thanks Nick. I'll be studying this. I'm wondering how many material properties to support. Reading about sheen, clearcoat, anisotropy, ao, etc. Whats your take on this?
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NickHardeman retweetledi

folks, let me put this another way… in this role you will get to research, design & program beautifully animated shapes on an AR HMD, that evoke a response in the brain to be analyzed by a BCI as user input data. i can’t think of a cooler job. #creativecoding #p5js #babylonjs 🤯
digital tim ARCHIVES@timstutts
attn prototypers / technical artists / creative coders working in #arvr #xr #unity. we’re hiring! come join our design team at @cognixion_ai & help define the future of #uiux design for accessible #bci. dm me if interested. cognixion.bamboohr.com/careers/53?sou… #a11y #neuroscience #designjobs
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NickHardeman retweetledi

attn prototypers / technical artists / creative coders working in #arvr #xr #unity. we’re hiring! come join our design team at @cognixion_ai & help define the future of #uiux design for accessible #bci. dm me if interested. cognixion.bamboohr.com/careers/53?sou… #a11y #neuroscience #designjobs
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@NickHardeman Nice! Is this going to be part of the core in the future?
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Working on integrating shadows into #openframeworks. Still need to clean up and test a bit more...

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