NicolasDev
527 posts

NicolasDev
@NicolasDev26
Building software and trying to make it profitable Sharing experiments, wins and failures
Katılım Kasım 2024
239 Takip Edilen247 Takipçiler

1 week ago I was at 200 followers.
Today we just hit 300. 🚀
Crazy what consistency and support can do.
Thank you to everyone here 🙏
Road to 400 next.
If you're new here, introduce yourself 👇
Paradise Frontend Dev@ParadiseGe41509
Just hit 200 followers. No ads. No shortcuts. Just consistency, late nights, and shipping code daily. From broken layouts to building a full E-commerce store from scratch — it’s been growth every single day. Road to 1,000 🚀 Day 28/28 of building in public.
English

@KratiCodes_ I learned that you gotta validate before building, and always make sure that you're actually solving a problem. Not to focus on the solution, but on the problem, and what the companies want because they are the ones who will pay for your product. But this is B2B stuff tho.
English

Subscriptions aren't evil — they make sense when there's ongoing infrastructure to maintain. The problem is when a flashlight app charges $4.99/month.
The model should match the product. If your app runs locally and doesn't need a backend, a one-time purchase respects the user's wallet and your own integrity.
Try it and see what the feedback looks like. That'll tell you everything.
English

The average freemium app converts 2-5% of free users to paying customers.
That means you're building infrastructure, support, and updates for 95% of people who will never pay you.
Or you could just charge $5 and only serve people who value your work.
#indiedev #buildinpublic
English

@ardent__dev @ardiana008 Agreed, best way to learn is really by building stuff. Some people only learn the theory and never build anything, then you tell them to build something and they don't know how to
English

@ShyGuy_Studio While I do hate ads on apps, I do think subscriptions are quite nice, that's just me though. But I have seen people who tend to prefer paid apps over subscription-based ones, I guess I'll make my next app a paid one and find out lol
English

Honestly? Paid users complain better. They don't leave one-star reviews because an ad was annoying. They tell you what's actually broken because they want the tool to work. That feedback is worth more than a thousand free downloads.
And you already have your first customer — yourself. Ship something you'd pay for.
English

@ShyGuy_Studio That's what I'm wondering. Did you notice people complain less when the app is paid upfront?
English

@NicolasDev26 Do it. Even if it's just to see how it changes the way you build. When you know someone paid, you ship different.
English


















