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Nightmare2450
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Nightmare2450
@Nightmare2450
Game Designer | Father | Husband | Lover of competitive games
Katılım Ağustos 2013
440 Takip Edilen1.2K Takipçiler
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‼️A $10,000 BOUNTY WAS JUST SET BY @maximilian_ FOR THE IMPLIMENTATION OF ROLLBACK NETCODE FOR ULTIMATE MARVEL VS CAPCOM 3!!!
Max has previously contributed ALOT of his own resources to fund and assist Modding Communities (Most recent was MVCIB) and he's now "put his money where his mouth is"!
Max has stated that he's willing to pay a $10K Bounty for someone who is able to implement proper Rollback Netcode for Ultimate Marvel Vs Capcom 3!!!
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We improved the Combo System by reducing the combo limit consumption for aerial normals by 50%. Also added Stylish Rating, rewarding combo variety with higher damage potential.
Adjusted damage proration and minimum guaranteed damage. This change aims to let players enjoy combos in a better way.
Watch the full recap video here:
youtube.com/watch?v=naqbJV…

YouTube
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@JWonggg @Shirarawr_ Congrats! Happy to hear everything went well and sending good vibes to you and the family.
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A new member of the family has arrived
Baby boy Parker
@Shirarawr_ did such an amazing job.
🥳🥳🥳🥳🥳🥳🥳

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The Spiritforged presale is back! We're launching a new drawing-based system to help get more Riftbound in the hands of players. Registration for the drawing will open at 9am PST tomorrow. Learn more at the FAQ we published here.
PLEASE NOTE: Links to the drawings in the article will 404 until 9am PST tomorrow morning. riot.com/4brSHN0

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Active Codes Compilation before 2026
4TJ9UZ7Z36N7
THEDAHLIA
OMEGA
CREATIONNYMPH
FAREWELL
IFYOUAREREADINGTHIS
4TKSX77Y58QK
5S6ZHRWTDNJB
STARRAILGIFT
#HonkaiStarRail

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This is what makes competitive games so amazing.
HiFight(ハイファイト)@HiFightTH
THE CROWD 👏 #EvoFrance2025
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Hey guys, Tom here. Just one day from now, 2XKO will enter Early Access! While the game is still very WIP, this is an exciting new phase of development, so it’s a good time to talk about what Early Access means, and how it fits into our overall plan for launching the game.
Our vision for 2XKO is a game and team built to serve the FGC, both today and (hopefully!) for generations to come. Here’s what we think it takes to do that:
• An amazing game that’s fun at all skill levels and rewards your devotion to mastery
• High quality content (like champs, skins, QoL updates, etc) delivered as a live service
• A competitive ecosystem that supports and brings out the best in the FGC
• Delivered on the platforms where fighting game players play today: consoles and PC
So far, we’ve been focused on that first point: building an amazing game. After the Alpha Labs and Closed Beta, we’re feeling pretty good about our foundation. We’re now ready to build up what it's going to take to achieve our full vision.
Enter, Early Access
Specifically, in Early Access we’ll be looking at:
• Seasons. Early Access kicks off with our first draft of seasonal content: Season 0. Every season will have a new champion, Battle Pass, and more. Season 0 will last through the end of 2025. From then on, we’re aiming for five seasons of 10-ish weeks a year, each bringing a new champion.
• Ranked. We learned a lot during Closed Beta, and will be making improvements to placements, match fairness, and the tempo of the climb. Also, the team is cooking on ways to support labbing in Training Mode between Ranked matches instead of going back into the lobby.
• Content. The in-game store is going live for the first time. We’ll be paying close attention to how content lands for you—what you love, and what you don’t—and the pace of progression in systems like the Battle Pass and Champion Mastery.
• Competitive. We started supporting community tournaments toward the tail end of Closed Beta with our First Impact program, and we’re going to continue exploring the best ways to do that in Early Access. Here’s the list of events we’re sponsoring for the rest of 2025 if you’re interested. 2xko.riotgames.com/en-us/news/ann…
• Console. We haven’t taken our foot off the gas in getting the game to console. Right now the team is focusing on the work that it takes to go from the console betas we shipped in Alpha Labs to a fully featured game. We’ll be sure to share major updates here.
Once we get all of the above into great shape, we’ll be ready to leave Early Access and for the official launch of a “fully armed and operational” 2XKO!
Just like with the Alpha Labs and Closed Beta, you can expect things to change as we figure out what’s working and what’s not. The key difference is that during Early Access we’ll be making changes live, so bear with us as we find our footing.
We really appreciate all for your support and excitement leading up to this moment, and for being patient with us as we get the game to where it needs to be. Keep playing, keep talking to us, and keep the hype going. We’ll see you in Early Access.
Til next time,
Tom
P.S. Support your locals.

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Check out The Penta Factory Twitch extension that we are testing on my channel here: twitch.tv/tryndamere let us know what you think! Hope you dig @LeagueOfLegends
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