NiniRust
30 posts

NiniRust
@NiniRust
https://t.co/NpEkWPBxW5 https://t.co/PTgo6MqMuX
Germany / Sweden Katılım Mayıs 2022
66 Takip Edilen402 Takipçiler

I'm now live on Twitch, gonna be building in trust in rust 🥰
twitch.tv/ninirust
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Genuinely love rust, and new updates are great, but any vanilla server has felt unplayable for me once it's older than 48 hours.
Feedback list and question for @playrust @Alistair_McF - i don't see anything on the roadmap about server longevity, balance or progression, is the game direction still going towards longer wipes? also with modded servers dominating the majority of the game's player count, is the game being balanced with vanilla as the focus still? if so, can we expect more experimental changes to how the game is fundamentally played in the future?
Here are currently the problems i'm facing that makes it difficult to enjoy the game fully if i try to play outside of thursday/friday, curious if everyone else's experience is similar:
- turret spam everywhere in the map in beach spawn points, train tracks, outside outpost, outside of compounds, in bushes, outside raids, outside monuments
compound bow turret meta has really made this problem worse, try walking inland as a fresh spawn on a monthly server - you will die to a turret more often than seeing another player. people don't bother even breaking these anymore for a weapon, since it uses compound bows that do as much dmg as bolt, is silent, and uses arrows for ammo.
possible solutions:
reduce ammo capacity to a stack
don't allow compound bows in turrets
use same system as chicken coops to only allow turrets to operate indoors (inside peeks, outer rings, compounds), or decrease range if the laser from turret does not hit any target (like walls)
small delay/warning to players before shooting to control area, but not instantly kill
only shoot players within building blocked radius
dont allow turrets to shoot through bushes and foliage
- overcrowding of bases, and nowhere to build due to abandoned bases that never decay, and tool cupboard spam
often times there's literally 0 space to build anywhere in favourable areas due to 10 different 2x1s per grid that never decay, or a clan spamming 50 TC's near them so no one can build in their area.
possible solutions:
more aggressive/smart decay system, maybe hybrid of being active to keep your base alive + resources upkeep
limit # of tcs you can auth, bigger tc radius (i hate this personally in a sandbox game but i see no other solution)
reduce clutter on map to allow more building spaces (some roads, amount of monuments generated, cliffsides)
- no incentive to leave base after a certain point
once you set up your base, and have guns - most players will either just roofcamp for fun or AFK waiting for a raid that'll never come. when loot is so saturated and easy to get, there needs to be server events that are incentivized not with loot, but with fun experiences or exclusive rewards/items.
possible solutions:
events that don't reward with loot but with status or exclusivity - think KOTH type events that give status symbols like flags to put on your base or having a message written in a monument if you win
event that when you win, you choose to disable a weapon from the server until next winner (could be snipers, a shotgun, scopes, etc)
- player shop economy, diesel and quarries
i've seen T2 weapons being sold for 15 scrap or 150 sulfur a few days in, this completely removes any sense of progression and creates an over-reliance on safezones. using both drones, diesel and monuments such as sulfur quarries, some clans are able to have thousands (yes thousands) of rockets for free with hundreds of diesel left over for infinite resources.
possible solutions:
all diesel should be behind cards
remove drones for player shops
nerf excavator and quarries yield, but make it faster
remove resource trade shops in safezone
allow players to shoot down drones
- heavy armor and attack helicopters
i'm totally for players working towards setups to have a better chance in pvp / survival over time - such as crafting max health teas, having better gear with maxed out armor slots, crafting pies to heal fasters etc - but one thing that is uncounterable to 99% of players is heavy armor attack helicopters that plague every fight in monthly servers. the only way to kill them is with incen ammo, and even still it's EXTREMELY hard to hit them.
possible solutions:
simple as not allowing heavy plate and leggings while in a heli
remove the ability to use hotbar to heal in vehicles
- this is more for monday servers but DB and P2 is way too cheap and strong, completely kills gun diversity and incentivizes grubbing
honestly if i knew server was going to die in 2 days, and everyone was roof camping and also grubbing, id also craft a P2 or go eoka.
possible solutions:
P2 cost from 4 hqm, 1 semi body, 1 pipe to require either a spring, or more HQM or 3 pipes
DB gets a bit of a delay between 1st and 2nd shot
force every server to wipe on thursdays only :)
- entity pollution, extreme lag
to be honest there isn't much to do about this, since there are SO many things you can add to your base now from electricity, to lights, to cosmetic things, and bases being massive but even with a super PC you go down to 40 FPS near big bases. monthly servers get to 500k entities fairly quickly.
possible solutions:
would it be possible for an option to disable non impactful items from rendering if you're not authed on TC? such as rugs, lights, electrical components
- community server tab abuse
the community server tab is completely dead, at any given time i'd say over half the servers are fake pop, fake ping, fake vanilla servers - not sure what's going on here but i miss having non official vanilla servers that are actually viable to play on.
-roof campers
put them in jail
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