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@NinjaSlime5

Katılım Ekim 2021
7 Takip Edilen2 Takipçiler
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.@NinjaSlime5·
@Simon_Hypixel Can’t wait to see what the chefs bring out of the kitchen! 🔥🔥🔥
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Simon@Simon_Hypixel·
@NinjaSlime5 Goblins are watching, better be quiet
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Simon@Simon_Hypixel·
More and more of our focus is now going into making new gameplay content for Hytale. Very exciting times ahead! There's still a lot of groundwork to push through, but we're moving fast. The updates we've shipped so far have mostly been about getting the foundation in shape so we can actually build content on top of it without falling into a tech debt trap. As a quick reminder, we had only a few weeks between acquiring Hytale and shipping it. In that window, we had to build a new launcher / website / many backend services, plus a lot of engine and gameplay catch-up, on a codebase that was already a few years out of date in many areas. We promised to deliver as fast as possible, and we did, but that meant the early post-launch updates had to be catch-up work rather than huge content drops. The next step is to put ourselves in a position to roll out content updates for the chapters at a rapid cadence. As an example, some of the team have been on accessibility / controller support / localization, and so on. That kind of work easily takes a few weeks per area, and those devs are now moving to gameplay. Same story with the movement rewrite: that was needed to properly set up future things like mounts / boats / anti-cheat, and plenty more. Most of this is invisible to players day to day, but it's much better to land early than to retrofit later. I know a lot of what you're seeing right now is creative tools, modding, and so on. Note that we use those tools ourselves too, so every step forward there improves our workflow as well. Part of the team is also deep in Chapter 1 right now. That first chapter is going to take some time because so many of the pieces around it are still being put in place, but once we hit the rhythm of chapters, the cadence will start picking up fast. That's the part I'm most looking forward to. The goal is that by the time we reach Chapter 3 we'll be at a really good pace. We're hiring across many areas to support this content push, as you might have seen. Lots to do, but this is the stretch I've been waiting for! We have the funds, the team, and the community. All we need now is some time to cook!
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.@NinjaSlime5·
@Simon_Hypixel I would love if you guys added some ninja like cosmetics especially a ninja face mask
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Simon@Simon_Hypixel·
If you have feature requests, suggestions, or feedback for Hytale, this is now the best place to put them! Every morning, I go through social media, in-game feedback, YouTube, Discord, and everywhere else I can. Having a dedicated space for detailed suggestions, where players can vote and discuss, will be a great addition to my arsenal!
DevSlashNull (Eli)@DevSlashNulled

We've heard you guys want a proper place to submit Hytale feature requests, so we made one! You can now write detailed suggestions, upvote the ideas you care about, and discuss them with other players. Feature Requests are live, come tell us what you want to see in Hytale: hytale.com/suggestions

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.@NinjaSlime5·
@slikey Do you know if we are going to be able to write on signs soon? Also haveing books to write in would be amazing as well !
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Slikey@slikey·
We are tracking 3 feature requests here btw: - Variable animation speed for blocks (to reflect RPM or operating speed) - Animation Speed smoothing (for RPM changes to speed up / slow down) - Linear Interpolation on animations (currently only allows cubic)
Edilan@EdilanTV

I've literally dedicated my life to my automation project @OrbitechMod since I knew Hytale was saved. I'm in love with modding, Create mod automation and Hytale and I've been working every single hour of my free time since then I wish Simon could see the project and chat with us!

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