NvC_DmN_CH

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NvC_DmN_CH

@NoVIcE_Source

HL modder / he/him / my name is supposed to be short for novice_diamond_channel / not active the on social medias

Katılım Temmuz 2021
83 Takip Edilen5.8K Takipçiler
Elihu
Elihu@Elihu_Eliseev·
@NoVIcE_Source Weather events in multiplayer game especially in tf2 is phenomenal, that's peak, people will just stear at it instead of playing, wonderful. Also you can somehow use it with lighting thing that on Valve wiki. And you can make sunrise/sunset like that👍
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NvC_DmN_CH
NvC_DmN_CH@NoVIcE_Source·
(⚠️Warning flashing lights??? ) Thunder in the Source Engine :D Done simply with a scrolling texture!
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gloveman
gloveman@BrennenGlover·
Viktor Antonov, the artist behind Half-Life 2 and Dishonored among many other games has sadly passed away. City 17 and Dunwall remain one of my favorite places in fiction. RIP
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Midlou
Midlou@midlou15·
@NoVIcE_Source Do you have any intention of making a public download of this method?
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NvC_DmN_CH
NvC_DmN_CH@NoVIcE_Source·
@midlou15 yay! do tell them to use an 1d texture with 0-16 being the first pattern, 16-32 being the second, etc Instead of a 2d texture, will save alot of hassle :P
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Midlou
Midlou@midlou15·
@NoVIcE_Source I shared your solution on TF2maps and people were very interested in using your method
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NvC_DmN_CH
NvC_DmN_CH@NoVIcE_Source·
@BrennenGlover Viktor Antonov... May you rest in peace :( Thank you for giving the Combine the unique artstyle that stuck with us... <3
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JustIsaac
JustIsaac@TaintedFireWolf·
@NoVIcE_Source I might be misremembering but weren't thunder effects a thing in l4d2 already
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NvC_DmN_CH
NvC_DmN_CH@NoVIcE_Source·
@qanon_reaI The ray brushes are the same material, but it's UnlitTwoTexture (the shader where 2 textures get multiplied together), where the basetexture is a grayscale gradient, and the 2nd texture is the patterns, scaled up tremendously
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NvC_DmN_CH
NvC_DmN_CH@NoVIcE_Source·
@qanon_reaI An additive brush around everything in the 3d skybox The texture shifting explanation above using vmt proxies and material_modify_control (I just realized simpler way to encode multiple patterns: it could be an 1D texture, and then scroll between different regions of it)
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Gun Man
Gun Man@AnimationGuns·
@NoVIcE_Source A good question is not what CAN you do with scrolling textures, but rather what you can you NOT do with scrolling textures?
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Alan
Alan@Magic_Nipples·
She mad
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NvC_DmN_CH
NvC_DmN_CH@NoVIcE_Source·
@Alustris Ngl, depends on how if they counted the tiles below the rubble too but i fried my braincell at least for now :p
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NvC_DmN_CH
NvC_DmN_CH@NoVIcE_Source·
It's actually 71184.54 I uh - Opened the map in hammer - Simplified floor textures into checkerboards - The rest = blue - Took a screenshot (2nd pic) - Wrote up a python script to count the tiles, taking into account their surface area too "Holy shit, you are insane" - a friend
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NvC_DmN_CH
NvC_DmN_CH@NoVIcE_Source·
@xd_venezolano have this pseudocode since I deleted the script: def floodfill() # returns the number of pixels it filled in area = 0 foreach pixel: if pixel == BLACK or pixel == WHITE: area += floodfill(x,y, GREEN) tiles_count = area / 100 # 1 full tile is 10x10px
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