Nobody Important

26 posts

Nobody Important

Nobody Important

@NobodyImpo74600

Katılım Mart 2023
5 Takip Edilen3 Takipçiler
Nobody Important
Nobody Important@NobodyImpo74600·
@dibujartist Yes, very smart, very intellectual. Prophesizing every video game every made in history!! Slow clap to you my good sir.
English
1
0
0
21
Nobody Important
Nobody Important@NobodyImpo74600·
@thefrogbtw @TheKragmeister @callistocub Hello, G. I want to open a door for you. Your statement, will always be a fact. Your perspective, is because you are currently living in 2025, and 2004Scape, well, reflects 2004. They want to recreate the old servers, not make a new game. Are you not a fan of RuneScape? Bless.
English
0
0
1
49
G
G@thefrogbtw·
@TheKragmeister @callistocub coulda picked any private server from any game and it'd be still better than 2004scape, legit 0 content in that game btw
English
1
0
0
52
Nobody Important
Nobody Important@NobodyImpo74600·
@HanahBananaOSRS community note: the photo is from 2022, thanks to RuneLite you can see the date. thanks for trying out 2004Scape!
English
1
0
3
304
Nobody Important
Nobody Important@NobodyImpo74600·
@JagexAsh Was mostly curious since busy is an available option. Thank you very much for the reply!
English
1
0
0
85
Nobody Important
Nobody Important@NobodyImpo74600·
@JagexAsh Hey Mod Ash, curious about your npc hunting, similar to checking if player is busy, is there also a property for it to also check if player is busy2? Thanks!
English
1
0
0
111
Nobody Important
Nobody Important@NobodyImpo74600·
@Proxii If you ever need an extra hand at some RuneScript or engine development then hit up the 2004Scape guys
English
0
0
0
54
Mod Ash
Mod Ash@JagexAsh·
@NobodyImpo74600 You can. It's quite common for a queue to use clearqueue() when it executes, thus getting rid of any duplicate requests for it. And there's nothing wrong with using getqueue() to ask if any more requests are pending beyond the current one.
English
1
0
1
84
Nobody Important
Nobody Important@NobodyImpo74600·
@JagexAsh Good morning Mod Ash! I was just wondering, are you use "getqueue" inside of a "queue" block of code? I believe this would cause a race condition if possible; maybe there is protection against that? Also probably applies to "clearqueue" as well? Thank you!
English
1
0
0
93
Nobody Important
Nobody Important@NobodyImpo74600·
@JagexAsh Yeah definitely can see why, especially in an area like that lol. Thanks again! :)
English
0
0
0
50
Mod Ash
Mod Ash@JagexAsh·
@NobodyImpo74600 Yes, it was. Staff were discouraged from doing it much, as it added server load for relatively little benefit.
English
1
0
4
829
Nobody Important
Nobody Important@NobodyImpo74600·
Hey @JagexAsh! Hope you are doing well today. I was wondering, before the existence of the sound_area command, was it typical to hunt for players to play the sound you want? I am thinking about like Ducks quacking in Lumbridge for example. Thanks!
English
1
0
1
852
Nobody Important
Nobody Important@NobodyImpo74600·
@JagexAsh @Tannerdino1 Salutations! Just wondering for the possibility, does your inv_dropslot and inv_dropitem commands take in a possible player_uid to show to that specific player the items dropped from this player context inv? Thanks! :)
English
1
0
0
25
Mod Ash
Mod Ash@JagexAsh·
@Tannerdino1 The command inv_dropall() could do it, back then. obj_addall() may be the other command you're thinking of, for *generating* an item that's visible to everyone at once, though it wouldn't have been suitable for dropping an existing item.
English
2
0
1
282
Joshua F
Joshua F@TheCrazy0neTv·
@JagexAsh Is there some special commands to handle picking up an item off the ground, and dropping to the ground from inv?
English
1
0
0
716
Nobody Important
Nobody Important@NobodyImpo74600·
@JagexAsh That makes sense. Is there also a way to “check_inv”? for example Gnome Ball minigame checks if player is wearing ball to attempt tackling. Thanks! :)
English
1
0
0
46
Mod Ash
Mod Ash@JagexAsh·
@NobodyImpo74600 Yes, a specific LOC/NPC/OBJ can be specified. Alternatively, a category of LOCs/NPCs/OBJs can be specified, for it to hunt anything in that category. I don't think it's got a quantity filter though.
English
1
0
0
2K
Nobody Important
Nobody Important@NobodyImpo74600·
Hey @JagexAsh just thinking about your hunt modes, for the ones that hunt obj or scenery for example, I assume these would need something like "check_obj" or "check_loc" to know specifics? Example would be like Varrock Sweeper. Possibly could also check for obj quantity?
English
1
0
0
2.1K
Nobody Important
Nobody Important@NobodyImpo74600·
Hey @JagexAsh hope all is well! I was wondering, for the few amount of npcs that retreat when their HP gets low, is this defined as like a npc_setmode(retreat) and handled on engine? or is it like a param on the npc and is done through script? Thanks and have a nice day :)
English
1
0
0
2.5K
Nobody Important
Nobody Important@NobodyImpo74600·
Hey @JagexAsh, assuming you had the necessary pointers, if you were to use the following code by itself: obj_add(movecoord(coord, 0, 0, 5), coins, #, #); p_opobj(#); Would the player in context here automatically walk to the Obj target here? Thank you!
English
1
0
0
1.6K