Andy Taylor

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Andy Taylor

Andy Taylor

@Nokoiyo

3D Character & Concept Artist. Studying Animation.

Canada Katılım Mayıs 2011
1.4K Takip Edilen189 Takipçiler
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maxtronaute 🌞
maxtronaute 🌞@maxtronaute·
Another sketch for a collaborative project - #visdev
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Andy Taylor
Andy Taylor@Nokoiyo·
Studying 2D digital animation in my spare time. Please judge my first head turn.
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NopiA
NopiA@__NopiA·
GIF
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Capn' Mordreds Positronic Opera
Capn' Mordreds Positronic Opera@ZloNoNameSov·
I should make more humanoid armor... But That goes against my stance on anthropocentric design... ugh, why can't i just be a hypocrite...
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CrazyJN
CrazyJN@crazyjn87·
我用FDM3D打印重置了作品“沙海旅者”,现在它被作为拓竹新品的产品页面上,并且,这是我亲自拍摄的照片 I remake my work "Wanderer of the Sand Sea" by fdm3dprint. Now it has been uesd on the bambulabs product page, and the photos were taken by myself. #3dprint #fdm
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Gregor Kari
Gregor Kari@gregor_kari·
Here you find the anatomy of the back and shoulder, color-coded. Bottom left, you find a simplified version that will help you get the basic shape down without having to worry about all the strange intersections.
Gregor Kari tweet media
Editorial El Drac@EditorialElDrac

El mejor taller de dibujo: cuerpos y poses 👉 Gregor Kari @gregor_kari ✏️ Aprende anatomía, poses dinámicas y técnicas clave con ejercicios y plantillas. Ideal tanto para principiantes como para profesionales. ¡Da vida a tus personajes! 🎨 #Dibujo 📚 bit.ly/4bXh1pZ

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Andy Taylor
Andy Taylor@Nokoiyo·
@pitiwazou The way you're implementing the cylindrical retopo looks super promising. Excited for this update!
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Andy Taylor
Andy Taylor@Nokoiyo·
@stmatomato Oh wow, this makes me want to listen to Gundam Seed openings.
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スチまと / STEAMおすすめゲーム新作など紹介🎮 Steam
「都市サイズの超巨大戦艦」を魔改造して、邪魔な軍隊も怪獣もすべて蹂躙するゲーム、男のロマンの塊すぎるだろ。 巨大戦艦を操るセミオート型ストラテジー。主砲や無数のミサイル、艦載機に巨神兵器までガン積みして進軍できる。 海外ニキに「敵艦に体当たりできる?」と聞かれて開発者が「Yes」と即答する脳筋仕様も最高。戦艦やSFロボットアニメ好きのゲーマーは迷わず突っ込んでおけ。 『DREADNOUGHT TARTARUS/巨大戦艦タルタロス』
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Henning Sanden
Henning Sanden@henningsanden·
One of my absolute top tips for texturing characters and creatures is to get the disp/normal map right first before you do color and roughness. Can be done in sculpting or texturing. A good detail map will serve you incredibly well and speeds up the texturing significantly and the result will look better too.
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Noggi
Noggi@Noggi_3D·
Some people asked me how I composited my luffy shot. So I figured I would post the explanation here as well, in case it can be useful to someone. The first two images are Before and After. The third is the node stup in davinci resolve with explanations.
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Patrick Gañas
Patrick Gañas@patrick_ganas·
Eisen cropped
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S.Samarskiy
S.Samarskiy@SergeyArtist·
Free Blender 2D Animation Course is Launching! ⭐ Full Grease Pencil Course Trailer -youtu.be/YvrXe9Xu5n4?si…
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YouTube
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