Notchiro_
767 posts


As the recently expanded partnership with @AnthropicAI demonstrates, @SpaceX is offering AI compute as a service at significant scale.
We are in discussions with other companies to do the same.
Over time, especially with orbital data centers, we expect to serve AI at extremely high scale.
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The iconic pistol is back: Unlock the 1911 in #BlackOps7 now by completing any six Week 3 Weekly Challenges! 🔫

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This week in #BlackOps7:
✅ 24 new Weekly Challenges
🔫 1911 Pistol (Weekly Reward)
🪙 Endgame Restore Token (Weekly Reward)
📡 Lost Outpost Event continues
🎯 Snipers Only game mode

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Patch Notes are now available for today's #BlackOps7 update:
▪️ Prestige Master Titles now list correct level requirements.
▪️ Overload mode adjustments.
▪️ Ion Core now tracks Overclock level XP correctly.
▪️ Players will no longer die after calling in EMP Systems.
▪️ Cursed Mode Relics now appear in the pause menu during public matches.
▪️ Players no longer lose the ability to turn on Squad Fill when highlighting Cursed Standard or Cursed Survival playlists.
Call of Duty Updates@CODUpdates
📝 Call of Duty #BlackOps7 Patch Notes are now available for an update rolling out on all platforms. Black Ops 7: callofduty.com/patchnotes/202…
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@CODUpdates Awesome game this has been @Treyarch every issue I've had with it has been fixed in patches couldn't be more happier with this year's zombies it's a blast
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📝 Call of Duty #BlackOps7
Patch Notes are now available for an update rolling out on all platforms.
Black Ops 7:
callofduty.com/patchnotes/202…
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@Treyarch @CODLeague You guys seriously have to fix the random "you have no connection Roberts Obispo" when I'm in the middle of doing a zombies Easter egg it's actually ridiculous
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Ranked Play Update: Ranked Play returns shortly after Season 03 begins and we're kicking off a week-long map evaluation at the start in partnership with @CODLeague! The following maps will be added to our existing pools:
Overload: Utopia, Gridlock
Hardpoint: Sake, Gridlock, Cliff Town
Search & Destroy: Fringe, Plaza, Toshin
Your feedback and gameplay data during this map evaluation will help the teams decide which maps to move forward with for Major III and beyond.
Jump in, earn SR, and let us know how they’re playing!




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@Treyarch @CODLeague I keep getting ROBERTS - OBISPO connection error how can I fix this?
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Live this week in #BlackOps7:
⬆️ 2XP + 2WXP + 2X GobbleGum Earn Rate
✅ 24 new Weekly Challenges
🔫 Necroblight Maddox RFB Blueprint reward
🛹 Throwback Moshpit Playlist returns w/ Grind
🏆 Season 02 Ranked Series
🎮 @CODLeague Major II begins tomorrow!

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Patch notes are now available for an update rolling out:
▪️ Improved ADS and fire time of Lockshot Scorestreak
▪️ Addressed issue that would allow players to exit intended playable area in Firing Range
▪️ Addressed issue with Exotic weapons losing their abilities in Endgame
▪️ + More
Details:
callofduty.com/patchnotes/202…
Call of Duty Updates@CODUpdates
📝 Call of Duty #BlackOps7 | Call of Duty: #Warzone Patch Notes are now available for an update rolling out on all platforms. Black Ops 7: callofduty.com/patchnotes/202… Warzone: callofduty.com/patchnotes/202…
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@Treyarch Steps to Reproduce:
Load into Astra Malorum on PC using M&K.
interact with the telescope.
Exit the telescope view.
Attempt to perform a fast 180-degree mouse flick.
Notice that the crosshair slows down drastically and fails to track the physical distance of the mouse movement.
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@Treyarch After interacting with the telescope on Astra Malorum, exiting the telescope leaves my mouse input with severe negative acceleration. slow mouse movements feel fine, but fast flicks are heavily restricted, preventing me from turning quickly. This lasts for the rest of the session
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Got questions for our next #BlackOps7 Dev Talk?
Reply with yours here on all things MP, Zombies, Endgame, and Black Ops Royale. Season 03 is just around the corner... 🎙️

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@Treyarch Steps to Reproduce:
Load into Astra Malorum on PC using M&K. Interact with the telescope.
Exit the telescope view.
Attempt to perform a fast 180-degree mouse flick.
Notice that the crosshair slows down drastically and fails to track the physical distance of the mouse movement
English

@Treyarch After interacting with the telescope on Astra Malorum, exiting the telescope leaves my mouse input with negative acceleration. Slow mouse movements feel fine but fast flicks are heavily restricted, preventing me from turning quickly. This persists for the remainder of the session
English

@Treyarch After interacting with the telescope on Astra Malorum, exiting the telescope leaves my mouse input with negative acceleration. Slow mouse movements feel fine but fast flicks are heavily restricted, preventing me from turning quickly. This persists for the remainder of the session
English

Patch notes are now available for an update rolling out now:
▪️ Time travel fixes in Paradox Junction.
▪️ Double Tap's "Double Play" Minor Augment now returns 2 rounds to your magazine after killing 2 enemies in quick succession.
▪️ The Z-Rex no longer falls through the floor in Glitch Fractures.
▪️ Various UI fixes & improvements.
▪️ Various stability fixes.
▪️ + more
Details: callofduty.com/patchnotes/202…
Call of Duty Updates@CODUpdates
📝 Call of Duty #BlackOps7 | Call of Duty: #Warzone Patch Notes are now available for an update rolling out on all platforms. Black Ops 7: callofduty.com/patchnotes/202… Warzone: callofduty.com/patchnotes/202…
English

@Treyarch Steps to Reproduce:
Load into Astra Malorum on PC using M&K.
Interact with the telescope.
Exit the telescope view.
Attempt to perform a fast 180-degree mouse flick.
Notice that the crosshair slows down drastically and fails to track the physical distance of the mouse movement.
English

@Treyarch After interacting with the telescope on Astra Malorum, exiting the telescope leaves my mouse input with severe negative acceleration. Slow mouse movements feel fine, but fast flicks are restricted, preventing me from turning quickly. This persists for the remainder of the session
English



