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Notmaster
116 posts

Notmaster
@Notmaster6
I play beat saber occasionally do 3d stuff sometimes
Katılım Mart 2021
33 Takip Edilen35 Takipçiler

Blenderのキーフレーム編集用アドオンを作成しました。グラフ上で制御点をドラッグするだけで、選択中のキーフレームに自由なイージングカーブを適用できます。
無料・商用利用可です
iceddog.booth.pm/items/8149026
日本語

I converted the entirety of OST 8 to a 'custom map' So you can still use your favorite version while playing the new maps!
Inlcuded is the v4 format and the v3 format (for my goats out there still using 1.29.1 (me))
(drive.google.com/drive/folders/…)

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I wondered how it would analyse beat saber stuff and I can say for certain that electrostats left the business at the right time (Gemini's response below)
Google Gemini@GeminiApp
Upload a video—anything up to an hour long—and prompt Gemini to: • Provide detailed visual analysis, complete with timestamps • Break down strengths, weaknesses and opportunities • Guide you through ways to improve You’ll get a full analysis, including information like form evaluation and performance notes to tips and drills.
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@pixel_brush @origalili13 No, iirc multimodal mode can't be ran on the quest 2 becuase the cameras have to be set to a different exposure for hand tracking compared to a different one for controller tracking, so they can't be used simultaneously
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@origalili13 That's pretty sick, dang. Does this work on Quest 2 as well?
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@JoacoManguevar @gingasvr I own one (kat c2 core) of these and it's pretty meh.. It loosely remaps your joystick to how fast your walking. Not super realistic and it is a LOT more tiring than walking normally since you gotta kinda slide your feet at a upwards slope. Great if you wanna get fit, but meh.
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@gingasvr Is it actually realistic? Do you feel like you are walking in real life?
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@AceOfHats_ @whatdahopper Genuinely dont think theres nearly enough info to even think about doing that but alright
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@whatdahopper Imma need a 20 minute youtube documentary on dis one
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@Md915_ @0xTib3rius No idea man, still lookin for a reply that explains things
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Notmaster retweetledi

Support for 3D Gaussian Splats is being added to the #glTF standard
cgchannel.com/2025/08/3d-gau…
A new collaboration between @thekhronosgroup and leading geospatial firms paves the way towards support for #3DGS data in glTF files as a more streamlined alternative to the PLY format

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Apple engineers are currently trying to add visionOS support to the Godot engine
More specifically: allow already-made Godot games running in a spatial window AND new immersive experiences via a new VR plugin
github.com/godotengine/go…

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