

nullicorn
62 posts

@nullicorn
Avatar is from the game Rain World






It's a bit of a mix in terms of production and chapters, we will spend a bit more time on Zone 1 initially (maybe for the first 3 chapters), as we want to establish the "template" of what feels great, then the others will follow up quite quickly. Needless to say, we will create a lot of endgame content, even with Zone 1 (WG2), we can go very far with it: dungeons, events, and much more. We also need to keep the old world gen relevant until all is done, so even tho you might not visit Zone 4 in WG2 for a while, you might need to go to Zone 4 WG1 a few times. I know it's a bit confusing in a message like this, but it will all make sense by Chapter 2 and the lore behind it. We will aim for 2 to 3 biomes per world visit, but we may open up a full zone at some point. The reason we are using these temporary world visits is that wgv2 is constantly getting updated, so it's best for us to have people revisit between chapters and so on. Our goal for the world gen v2 full release is to eventually let you choose where you want to spawn to some degree, so everyone can have a different experience / challenges early on. A bit like Rimworld. No promises, but that's the long-term goal. Balancing the game around 3 entirely different spawn zones and ensuring progression is not easy! The fun part is that each zone would come with its own set of challenges.





Here’s a sneak peek at the upcoming Prefab Preview UI element which will be included in this week’s pre-release (Update 5, Part 7)! 👀 As you can see from the clip, there is full mouse-controlled rotation, tilt, zoom, and pan. It can also be configured for custom server UIs! Lots of amazing opportunities for this! Everything from cosmetic builds/map previews for minigames, RTS buildings in menus, etc. We genuinely can’t wait to see what modders and server owners do with this tool! #Hytale













