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#6406 retweetledi

#PixelOver 0.18.2 released! Adding 2D lights with support of normal maps and light occluder.
Detailed changes : deakcor.itch.io/pixelover/devl…
Asset used for the example : trixelized.itch.io/starstring-fie…
#GodotEngine #indiedev #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.18.1 STABLE is out!
This update significantly upgrades the animation system: global rest/pose, graph editor, animation save/load, and a new folder-based tree structure.
For detailed changes: deakcor.itch.io/pixelover/devl…
#GodotEngine #indiedev #pixelart #gamedev




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#6406 retweetledi

Some progress on the latest feature in the upcoming animation improvements update for #PixelOver. You’ll soon be able to save and load animations, making it easy to reuse generic animations across different projects.
#GodotEngine #indiedev #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.18.1 Alpha 3 is out! Again an alpha bringing a lot of changes to the animation system with a new graph editor and more.
For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/devl…
#GodotEngine #indiedev #pixelart #gamedev
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#6406 retweetledi

Updated my futuristic GUI theme asset pack!
Now includes source code for Godot 4 and more improvements.
You can check it here : deakcor.itch.io/hud-futuristic
#GodotEngine #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.18.1 Alpha 1 is out! Introducing the global rest/pose mode. The next pre-releases will bring more improvements about the animation system.
For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/devl…
#GodotEngine #indiedev #pixelart #gamedev
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#6406 retweetledi

Some progress about #PixelOver animation system improvements.
Rest/pose will be global (not only for bones). Editing in rest affects all pose default value. While editing in pose mode will affect only selected animation.
#GodotEngine #indiedev #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.18 stable is out! Adding 2D & 3D text objects.
For detailed changes:
deakcor.itch.io/pixelover/devl…
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.18 Release Candidate 1 is out! Adds 2D & 3D text objects.
For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/devl…
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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#6406 retweetledi

A new text object will be added in the next #PixelOver update for both 2D and 3D. It will be useful, for example, to easily create titles for your pixel art games.
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more...
For detailed changes: deakcor.itch.io/pixelover/devl…
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation.
For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/devl…
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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#6406 retweetledi

#PixelOver 0.17.1 release candidate 1 is out! Improved bone system & mesh deformation. Rest/Pose toggle mode, multi-select for bones weight points.
For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/devl…
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweetledi

After months of work, #PixelOver 0.17 is finally out! Now running on Godot 4, with new features like blending modes and per-object shaders!
For detailed changes:
deakcor.itch.io/pixelover/devl…
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.17 release candidate 2 is out! With another round of bug fixes and great improvements for 3D objects using post-process shaders.
For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/devl…
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.17 release candidate 1 is out! Mostly bug fixes but bringing us closer to a stable release.
For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/devl…
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.17 beta 1 is out! With again a new addition : blending modes!
For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/devl…
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweetledi

#PixelOver 0.17 alpha 2 now live! Adding a very requested feature : per object shader, letting you for ex to add line to each image under a layer.
For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/devl…
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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#6406 retweetledi

It was a busy end of the year but the migration to Godot 4 for #PixelOver is complete. And the first alpha is now live:
deakcor.itch.io/pixelover/devl…
With that done, 2025 will bring many new features! Here the updated roadmap.
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

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#6406 retweetledi

I wanted to keep you posted on #PixelOver migration to Godot 4. It was a lot of work, but the basic functionalities are now working (of course, there are still many fixes to make). First alpha version should come soon!
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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