ReturnofTheSlick

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ReturnofTheSlick

ReturnofTheSlick

@O1dManSlick

I'm just a soul whose intentions are good. Oh Lord, please don't let me be misunderstood.

Miami, FL Katılım Ağustos 2013
255 Takip Edilen266 Takipçiler
ReturnofTheSlick
ReturnofTheSlick@O1dManSlick·
It's a jungle out there. I know this don't mean much with the whole "rank is easier" and all.
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丂丂丂tylish 尺乇爪ㄚ
丂丂丂tylish 尺乇爪ㄚ@SomLikeItRedHot·
I've hit a plateau. What do I need to do to consistently beat TG/TGS/GoD ranks? Matches are too back and forth to promote.
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ReturnofTheSlick@O1dManSlick·
@313_Footwurk Im usually free in the evenings. On weekends it just depends if im not doing anything with my family. Also Linux and Lpayne have triple threat training too. You can hop in too.
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🌽CORN Footwurk👑 🔥😇K.O.R.A.D🧊🌈🕊
Does anyone have Inkogs Twitter? I really want more sets with high Lvl Tekken players if yall dont mind. Im trying learn more about timings and more about Tekken itself. Would be ppl be down to run sets with me?
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ReturnofTheSlick
ReturnofTheSlick@O1dManSlick·
Don't know who needs to hear this but it's okay to have a flowchart in fgs. It means you created choices for your options. The problem with flowcharts are that people: 1) Don't adjust it to their opponent. Or 2) The chart itself is trash.
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ReturnofTheSlick
ReturnofTheSlick@O1dManSlick·
@umbravitti The players DID keep tekken 7 alive. Plenty of offline and online representation. Best selling tekken series. People still played despite how long we had to play t7 before a new one came out.
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Michael Weatherford
Michael Weatherford@umbravitti·
@O1dManSlick Harada had to beg for the opportunity to make Tekken 7. The players have not been what was keeping Tekken 7 alive.
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ReturnofTheSlick
ReturnofTheSlick@O1dManSlick·
Tekken has had its ups and downs bur player base has kept it alive. We've provided a variety of support. I can't say the same for some communities trying to bash Tekken. If yal focused over the years supporting your games you would be very active instead of a memory.
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ReturnofTheSlick
ReturnofTheSlick@O1dManSlick·
Its a thin line between love and hate. Because most of you whined about EVERY tekken yal have been involved in and still kept playing. T8 could be much better but most of us have done the same dance of vent and play.
MaK@ThuhRealMak

The worst realization on Tekken Twitter is that 85-95% of yall complain and say u hate the game, but play for 30+ hours a week. As a company owner/dev I wouldn't change a thing either, lmao. Who cares about reviews?!?!?!? The reasoning on why u play doesn't matter btw.

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ReturnofTheSlick
ReturnofTheSlick@O1dManSlick·
People still play by feel. There's the sweet science of instinct and information. The difference is that information and resources are more available. A lot players and region skill were drastically different based on knowledge back then versus now.
Akimi Sato ✨💜 IRL Vtuber!@TheAkimiSato

People treat fighting games like a numbers game too much that it feels like no one plays by feel anymore. It’s always “how do i set up the safe jump” or “how can i set up a frame kill for plus frames” Not everything needs a set up. Learn how to improv instead.

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zane.
zane.@TommyKairaTK·
"Steve having a CH homing mid was too problematic so we gave one to Anna instead"
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zane.
zane.@TommyKairaTK·
Being a Steve main is hilarious because all the old moves he had that were deemed too problematic by the devs were given to other characters instead
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ReturnofTheSlick
ReturnofTheSlick@O1dManSlick·
Dealing with Hwo pressure with that type of stage position is rough. Just gotta weather the storm til there's an opening and make good on that chance. And this interaction isn't a t8 thing either.
DennyMaz@DennyMazku

get me out pls

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ReturnofTheSlick
ReturnofTheSlick@O1dManSlick·
The way yal praise tag2 movement but forget about all crazy the stuff when hit is baffling. The so called "competitive" players don't make the majority of the base or aren't s big factor to keep the games the way they were. And most weren't nice in that game anyway.
Dylan@jinceru

This is literally the PROBLEM with modern Tekken that people fail to realize, and WHY there is IMBALANCE between defense and offense in modern Tekken... This video is made by @NovaSeiken

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ReturnofTheSlick
ReturnofTheSlick@O1dManSlick·
@Harada_TEKKEN Tekken has been a HUGE part of my life. I could talk for countless hours about the influence this franchise has been for me since the 90s. But I'll simply say Thank You and enjoy your break.
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Katsuhiro Harada@Harada_TEKKEN

I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada

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