OTOY

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OTOY

@OTOY

The future of holographic rendering is in the cloud. OTOY develops technology that delivers unlimited compute and rendering power to any app on any device.

The Cloud Katılım Mart 2008
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OTOY
OTOY@OTOY·
OctaneStudio+ 2026 Black Friday subscribers get access to Marble by @theworldlabs – enabling you to create instant, production-ready worlds and relight them in Octane – with cinematic GI, shadows, and reflections. Create worlds with Marble and make them cinematic with Octane! youtu.be/PqtRjn6PIyI
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Annibale Siconolfi
Annibale Siconolfi@seamed_beam·
I’m glad to share the artwork I created for the Edith Cowan University of Perth. More to come Digital 3d artwork, created with Cinema4D, @OTOY , @rendernetwork
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Rogue FX
Rogue FX@Rogue_FX·
GM from an actual emerging artist Hope everyone has a chill Sunday! Dynamic Duo #3dart made in Cinema 4D + Octane Render @OTOY
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TrekShorts
TrekShorts@TrekShorts·
@rendernetwork @OTOY Thank you! This film in particular is entirely due to the @rendernetwork. I pushed the number of shots & length of them beyond anything yet...just to bring it to life So, thank you! People really need to keep checking out the Network...I can't talk enough positive about it!
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Jules Urbach
Jules Urbach@JulesUrbach·
A week or so back at #renderCon @Blender CEO Francesco Siddi and I talked about MCP in Blender and how expansive that is for artists and future extensions . MCP for @OTOY studio/ octane #render are in beta and allow us to go beyond the fixed API level to bring external GPU compute , cloud rendering, relightable 4D splat media tools and complex cross DCC - scene / asset portability. Even bender extensions can leverage this for dynamic apps and safe UX with MCP iframe . Lastly, blender entirely in the browser (we have a version on Otoy.studio live) has a vast use case in workflows that are web based.
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Claude@claudeai

Claude now connects to the tools creative professionals already use. With the new Blender connector, you can debug a scene, build new tools, or batch-apply changes across every object, directly from Claude.

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M-XR
M-XR@m_xrstudio·
📢 Introducing Image-To-Material (I2M) M-XR's foundational PBR model, capable of applying PBR textures to any 3D asset. Input a clean 3D mesh and get six PBR maps back: albedo, diffuse, roughness, metallic, specular, and IOR - at 4K. The foundation of this is M-XR measured data. We've spent years building the technology to physically capture real-world materials - and this data is what we've trained our latest model on. Read more on our blog : 📚m-xr.com/blog/image-to-… #I2M #Marso #PBR #CV
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Star Wars
Star Wars@starwars·
Maul meet Maul. Sam Witwer comes face to face with Maul at Disneyland After Dark: Star Wars Nite. Star Wars: Maul - Shadow Lord now streaming on @DisneyPlus.
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A Ftelina graphic
A Ftelina graphic@aftelinagraphic·
Tag Cloth in Cinema 4D render in Octane ! @OTOY
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The Render Network
The Render Network@rendernetwork·
3/ A second subnet recently launched at dispersed.com. The general compute network is built for dockerized workloads designed to run any job that benefits from parallel distributed processing. Documentation, admin panels, and builders are already integrating. Three things to watch: - Blender jobs will run on Dispersed nodes - Gaussian splat generation is coming to Dispersed first, then @OTOY Studio, and in the future Octane. - A wide range of use cases that can benefit from Dispersed GPUs.
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Claude
Claude@claudeai·
More connectors launching today: Adobe Creative Cloud, Ableton, Splice, Canva Affinity, SketchUp, and Resolume. We've also joined the Blender Development Fund as a patron to support open-source development of the software. Read more: anthropic.com/news/claude-fo…
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Claude
Claude@claudeai·
Claude now connects to the tools creative professionals already use. With the new Blender connector, you can debug a scene, build new tools, or batch-apply changes across every object, directly from Claude.
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