OddFace

674 posts

OddFace

OddFace

@OddFaceSMM

Mario Maker level creator. Average kaizo enthusiast. OddFace ID: 6ML-VK7-BJF OddFace 2 ID: 8SY-7TG-0FF OddFace 3 ID: 636-L5G-L1H OddFace 4 ID: 0MR-FFS-BGG

Finland Katılım Nisan 2020
205 Takip Edilen389 Takipçiler
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OddFace
OddFace@OddFaceSMM·
I got unbanned on maker 2 and I'm fairly sure I know what is happening. 1/ Someone is using the TeamShell website to filter for levels with the tag "clear video recommended" and then they go check in-game if it's in description and then report those levels.
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OddFace
OddFace@OddFaceSMM·
First level after ban. A fair bit longer than my usual stuff. Code: R0J-17P-PHG #SuperMarioMaker2
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OddFace
OddFace@OddFaceSMM·
All in all Nintendo has deleted around 40 of my TS levels so I have to rebuild those. I will get to it eventually. Luckily I have all of them still in my coursebot so I can still scan them. It's gonna take a lot of effort to rebuild but I'm going to do it.
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OddFace
OddFace@OddFaceSMM·
3/ So if anyone has levels uploaded to TS with any mention of clear video in their description I suggest you go and reupload them with different description.
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OddFace
OddFace@OddFaceSMM·
I got unbanned on maker 2 and I'm fairly sure I know what is happening. 1/ Someone is using the TeamShell website to filter for levels with the tag "clear video recommended" and then they go check in-game if it's in description and then report those levels.
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OddFace
OddFace@OddFaceSMM·
I got banned from Mario Maker 2 for "Advertising". I assume it's because some of my level descriptions said "clear video recommended". Not sure if it's a temporary ban or permanent so I'll see ya later I guess if ever. If this is the end I must say I had fun making levels.
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OddFace
OddFace@OddFaceSMM·
Harder than my usual SMB1 kaizo levels with a lot of precise movement. Code: 9YS-LJ7-2TF #SuperMarioMaker2
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OddFace
OddFace@OddFaceSMM·
Big buzzy reclaim is fairly strict to line up kaizo bonk for red shell at 3rd practice door. Rest is fairly simple. Code: KMC-Y5B-PTG #SuperMarioMaker2
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OddFace
OddFace@OddFaceSMM·
Spent couple hours today building another SMB1 shell kaizo level. Nothing spectacular but hopefully still fun. Code: YW4-H8J-V2G #SuperMarioMaker2
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OddFace
OddFace@OddFaceSMM·
Slightly longer SMB1 shell kaizo with random setups. Code: HSX-JWY-60H #SuperMarioMaker2
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OddFace
OddFace@OddFaceSMM·
Haven't done any shell jumps in months so tried to a build a chill shell kaizo. Code: 57V-NB9-7MG #SuperMarioMaker2
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OddFace
OddFace@OddFaceSMM·
Made a short level full of janky reclaims. Code: 93T-7TS-5NF #SuperMarioMaker2
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OddFace
OddFace@OddFaceSMM·
Longer SMB1 kaizo level. Some setups require you to hit top hitboxes on shells and some lower ones. Code: 7K2-81X-BTG #SuperMarioMaker2
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OddFace
OddFace@OddFaceSMM·
Another slightly more challenging SMB1 kaizo level. Code: 7YQ-731-YVG #SuperMarioMaker2
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OddFace
OddFace@OddFaceSMM·
SBM1 kaizo level. Kinda precise at some parts with some jank due to kick speed. Code: C59-F4V-VHG #SuperMarioMaker2
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OddFace retweetledi
パセリ
パセリ@k4otZf8Qum17260·
Lycoris aurea -preview- mugi × パセリ
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OddFace
OddFace@OddFaceSMM·
Another SMB1 kaizo level. Tried to come up with some new setups. Unfortunately a lot of them are movement speed specific. I had fun playing it still. Code: 3Y3-RBQ-PRG #SuperMarioMaker2
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OddFace
OddFace@OddFaceSMM·
@Zenfoh The way I build is that I just usually chain stuff together so it makes it a lot faster. Also I recycle a lot of my setups with some variations. Also I kinda know where stuff goes like a shell with a specific speed for example so that cuts time also.
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