@wanlarawanwan tbh im own opinion but i would say limit urself to greys for a while..u will be surprised on how much u can learn from just black and white values..it takes time xd..i only just this year started to color sht hahah
@LembrikArt thats why u aim higher,outside the country xd,,im the same my country doesnt have any concept art/game industry soo yeah..aim higher and further than most people that way u will even improve ur art further cuz u wont be satisfied easily xd
@Odinjot Everything changes. I once dreamed of working in game development... and drawing in a casual art style. Now, in my country, game dev is dead—an it stinks)))))))))
@LembrikArt when i started in 2022 i wanted to like draw anime sht for a while but yee i saw a vid on weither painting or lineart to try..i almost immediatly picked on the painting and lines i sucked at lol..i guss im built as a painter and love sculpting the forms and yep as u said haha
Back when I was studying, my instructors used to tell me: "Go right ahead—you can certainly draw starting from a patch of tone, just like a sculptor modeling form. But don't forget that any form ultimately rests upon a constructive framework." So, I also do a minimal amount of structural sketching; it really simplifies the process of understanding the form. I completely understand you
@wanlarawanwan nahh its ok xd,some do make it work wthout but to me personally i like flipping to catch issues early on or il be suffering in the long run ☠
@Odinjot hmm i will try to for sure up my flips and also try to rotate! thanks!! my last piece (genji) i think i flipped 3x in 1h. embarrassing numbers haha
@wanlarawanwan lol i also rotate alot and sometimes if i get used to it i switch to something else for a bit and come back..i think flipping and rotating is important..even do it in trad art hahah
@LembrikArt posted xd but yee its extra fun tbh..but yee as u said if u want to make something that doesnt look like a doodle just add a base rough sketch before painting..found this sped up my process like alot tbh
If my work doesn't require strict adherence to a pipeline—like the casual-style production workflows typical of game development—or if I don't need to produce semi-realistic renders... if I'm given complete freedom, I paint "from the blob." It’s very similar to your technique: the underlying construction is highly loose and gestural; I simply sculpt the form. That is true freedom...