OneK
385 posts


Now you can export and import saves, for example, to transfer saves to another device.
#changed #changedfangame #transfurrun
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@OneK_dev @thewhitederg not gonna say much but notice how there were two identical pillars
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White pillars can now be destroyed using items.
Thanks to @thewhitederg for the sprites
#changed #changedfangame #transfurrun
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Now some enemies appear as a bump in the floor, when the player approaches, it appears and starts chasing the player.
#changed #changedfangame #transfurrun
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You can now select graphics presets when you first launch the game. This is useful for those with lower-end devices.
#changed #changedfangame #transfurrun
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@DragonSnow4 If you're talking about everything becoming pixelated at minimum settings, that's normal for my game. My game doesn't have a concept of screen resolution, only image scale. And here I agree it doesn't look very good.
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@OneK_dev I really like everything except the one drawn with pixels. I have always believed that simply making the image jagged everywhere will not make it look older or more pixelated
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Added pillars of white latex, they will appear when the player approaches, if the player goes far away, they will disappear
#changed #changedfangame #transfurrun
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New Update 0.5
New major update. Now available at ones-k.itch.io/transfur-chase or gamejolt.com/games/Transfur…
You can view the changelog at this link.
ones-k.itch.io/transfur-chase…
#changed #changedfangame #transfurrun
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@OneK_dev ooh the bound column, it gonna be trasnfur with those? >w>
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@OneK_dev I'd suggest either a bone break sound, or heavier "land impact" sound. Something that stands out from your other walk/land sounds.
For the screen VFX, I recommend a red overlay (blood-like), and/or a screen shake with a lot of initial Vignette, which then starts fading away.
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Now, when falling from a height, the player loses the ability to jump, slide, and climb ladders for a while.
#changed #changedfangame #transfurrun
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@OneK_dev That's really good! Although I think it needs clearer feedback, both auditive and visually. A much more impactful 'on fall' SFX, and a more aggressive VFX might make it additionally clear to players that they are unbuffed because they fell.
Otherwise, players might be confused!
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