OneK

385 posts

OneK

OneK

@OneK_dev

Game developer

Katılım Şubat 2025
10 Takip Edilen2.5K Takipçiler
Popkill
Popkill@ArtemPanaf81369·
@OneK_dev Мне тут стало интересно где я могу скачать эту игру или смогу в будущем её скачать
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Popkill
Popkill@ArtemPanaf81369·
@OneK_dev Слушай у меня такой вопрос а ты будешь добавлять русский язык?
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OneK
OneK@OneK_dev·
Now some enemies appear as a bump in the floor, when the player approaches, it appears and starts chasing the player. #changed #changedfangame #transfurrun
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OneK
OneK@OneK_dev·
You can now select graphics presets when you first launch the game. This is useful for those with lower-end devices. #changed #changedfangame #transfurrun
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HUMST
HUMST@humst_real·
Heya! <3
HUMST tweet media
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OneK
OneK@OneK_dev·
@DragonSnow4 If you're talking about everything becoming pixelated at minimum settings, that's normal for my game. My game doesn't have a concept of screen resolution, only image scale. And here I agree it doesn't look very good.
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DragonSnow
DragonSnow@DragonSnow4·
@OneK_dev I really like everything except the one drawn with pixels. I have always believed that simply making the image jagged everywhere will not make it look older or more pixelated
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OneK
OneK@OneK_dev·
Added pillars of white latex, they will appear when the player approaches, if the player goes far away, they will disappear #changed #changedfangame #transfurrun
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OneK
OneK@OneK_dev·
@Bluflare001 Can you please demonstrate this in video form?
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Gyro 🐯🌊
Gyro 🐯🌊@Bluflare001·
@OneK_dev Somehow when I play this game items refuse to get picked up, and it worked only during the tutorial, and like the first 5 minutes of the game, after that they refused to get picked up.
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Onlineonline
Onlineonline@onlineonli99145·
@OneK_dev ooh the bound column, it gonna be trasnfur with those? >w>
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TheWarTank
TheWarTank@TheWarTank_YT·
@OneK_dev I'd suggest either a bone break sound, or heavier "land impact" sound. Something that stands out from your other walk/land sounds. For the screen VFX, I recommend a red overlay (blood-like), and/or a screen shake with a lot of initial Vignette, which then starts fading away.
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TheWarTank
TheWarTank@TheWarTank_YT·
@OneK_dev That's really good! Although I think it needs clearer feedback, both auditive and visually. A much more impactful 'on fall' SFX, and a more aggressive VFX might make it additionally clear to players that they are unbuffed because they fell. Otherwise, players might be confused!
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