I’ve been into RolePlay since 2011.
And even now a lot of people, especially from gamedev, come up to me like: “wow, your game is GTA-like.”
And I clearly understand why these “pro experts” will just stay experts.
That’s exactly why it makes sense for us to push a new genre: SocialRP.
SocialRP is not about NPCs, single-player stuff, or just blowing up the world like GTA Online.
It’s about real social experience, where people first get into their new life and then live it out with other real players.
Of course, you only really break through with big numbers.
And yeah, changing the paradigm will take a few years and a lot of marketing investment, keep working 🔥
Today is March 31, and like usual, this is the last moment to write this.
We need a few more weeks for final polishing before the Global Launch.
The new target date is mid-April.
The version is already in good shape, and we’ve completed a lot of playtests. But there are still specific details we need to fix before release.
I know this is on us. Our original plan was to launch in March, and we missed it.
But I want to thank our players for the support and for staying with the team.
The year is only getting started. Right now is the hardest part.
After release, we’ll start pushing new versions with real game-changing gameplay.
And honestly, version 1.1 will be an even bigger gameplay update than 1.0.
You’ll see it after release.
🗺️ In 0.41 you'll experience the massive rebirth of our map! We've worked tirelessly to bring you a completely revamped world, filled with new buildings, districts, and locations.
Thanks to everyone for your support and warmth. ❤️
#onestaterp#onestategame#onestate
Oookay, we haven't uploaded any new big features for 8 months, we know.
But we're happy to announce that 0.39 was the last version like that. In June, you can expect:
- Gang PvP with territory captures
- Peaceful events for all players
From now on, every release will have a lot of content, and we'll be releasing updates more frequently than once every three months. 😉
We've released version 0.39.
The release went fairly well, but many didn't notice the changes. Here’s what we did:
- We rewrote the renderer and halved the number of crashes on Android
- We optimized the code, which will allow us to add new features without overloading the server.
- We optimized server load and plan to soon return to 500 users online.
- We rewrote our character feauter, without which it would have been impossible to release updates on animations/physics, etc…
Our guy has learned how to jump 😁
Will this lay the foundation for future parkour? What do you think? 🧐
(The new character physics will be in the upcoming update)