OpenXR

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OpenXR

OpenXR

@OpenXR

OpenXR

Planet Earth Katılım Şubat 2017
104 Takip Edilen4.4K Takipçiler
OpenXR
OpenXR@OpenXR·
We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes. Learn more: khronos.org/blog/new-openx… #XR
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OpenXR@OpenXR·
There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification
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Craig Mason
Craig Mason@CraigMason·
Demo of @UnrealEngine 5.6 with @OpenXR, I have implemented `XR_EXT_hand_interaction` to grab Aim, Pinch, Poke and Grip/Grasp poses without requiring any vendor-specific plugins or modules. All encapsulated within an single Plugin, purely using OpenXR. This is paired with a Physics Asset with associated colliders and constraints, controlled by a Physics Control Asset to enable physics interaction with realistic blocking/environment interaction. No grab mechanics in here, purely relying on friction and collision. Currently running on Quest 3 via Link, but also working over Steam Link directly with hand tracking data passed through. Should support any runtime that provides the hand interaction extensions.
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OpenXR
OpenXR@OpenXR·
At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification. Video is now available: youtube.com/watch?v=dMLf6d… #openxr
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Artur Sychov ᯅ
Artur Sychov ᯅ@ASychov·
Somnium VR1 is not made just for games. It saves real lives ❤️ Many people do not know nor realize that our @SomniumSpace #VR1 headset is not only used for games but also for serious training purposes thanks to its high quality Mixed Reality and incredibly capable native OpenXR & SteamVR software suite allowing to create complex training scenarios. In this video you can see a first responders training simulation after a car crash. VR1 is using its real-time masking functionality + ability to quickly switch between MR and VR view with programmatic physical buttons. Additionally our advanced eye-tracking is measuring a heat-map for realtime and post event analysis of the operator attention.
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UploadVR
UploadVR@UploadVR·
The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence: uploadvr.com/openxr-spatial…
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XR Today
XR Today@Xrtoday·
🌐 @OpenXR & AndroidXR are reshaping the future of spatial computing Big moves in the XR world as the Khronos Group rolls out new Spatial Entities Extensions for OpenXR - right as @Google’s AndroidXR begins to gain serious traction. 🟣 Developers now get cross-platform support for spatial anchors, persistent virtual content, and precise tracking 🟣 @PICOXR and ByteDance are among the first to roll out runtime support 🟣 Google’s Moohan headset - its first AndroidXR device - is coming later this year Meanwhile, Shahram Izadi of AndroidXR says the goal is clear: “From headsets to glasses and everything in between… there’s not a one size fits all for XR.” The XR race is on - and interoperability just got a serious boost. Get the scoop 🔗 eu1.hubs.ly/H0l1f9G0 | #OpenXR #AndroidXR #SpatialComputing
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LunarG
LunarG@LunarGInc·
📢BREAKING: Today @ AWE 2025, @LunarGInc demonstrates initial support for @OpenXR in its popular developer tool, GFXReconstruct. Watch the video to learn more! Press release👉khr.io/1j4😎
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OpenXR
OpenXR@OpenXR·
Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence. Learn more: khr.io/1j3
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OpenXR
OpenXR@OpenXR·
XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th! Learn more: khronos.org/events/xr-expo…
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